View Full Version : Textures and Lighting Problem
rudipooimf 08-12-2003, 07:40 PM Can anyone tell me if theres a way to give a texture light attributes? For instance i have a row of tubular objects i want to act as light sources. How do i either give the model itself, ie. the objects light properties or the texture that's on them light properties.....or can i do both? Or isn't it possible? Thanks for any help you can provide.
Paul
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boraddd
08-12-2003, 08:35 PM
you can`t do those stuff with default maya renderer without any plugin.. you need to use mentalray for that... refer mentalray docs....
there are also some mel scripts around which `fakes` that stuff..
i think the easiest way to achieve what you want is to control the incandescence of your shader node either by color or by a texture. the lightnig effect will only be visible if you render this with Mental Ray and this ist the only way to let objects emit light. Maya doesnot support this feature
i forgot - you need to activate Final Gather in the MR globals...
rudipooimf
08-13-2003, 01:38 PM
I appreciate the responses folks, i have zero experience with Mental Ray though. Am using Maya 4.5 and it comes with but never touched it....anyone know a good tutorial for a beginer on it? Thanks again.
http://www.steven-tubbrit.pwp.blueyonder.co.uk/Tutorials/Tutorial_02.htm
http://www.geocities.com/jozvex/tutorials/fg.html
wgreenlee1
08-13-2003, 01:52 PM
Originally posted by rudipooimf
I appreciate the responses folks, i have zero experience with Mental Ray though. Am using Maya 4.5 and it comes with but never touched it....anyone know a good tutorial for a beginer on it? Thanks again.
http://www.cgtalk.com/avatars/3127.jpg (http://www.jozvex.com/)
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