PDA

View Full Version : PDie not working..


MidnightCow
10-09-2009, 09:20 AM
Hi guys,

Without showing my entire event structure, is there any obvious reason from the following picture why the pdie node isn`t working?

Basically i have three killbox`s around my scene, and am testing if particles go beyond those, if so they send to the `KILL` group which has the PDie node. The particles are testing fine and are passing to the group no problem (group colours show in viewport) - but the PDie isn`t affecting them!

http://i36.tinypic.com/zml5aw.jpg

Thanks a lot for any and all help.

Regards,

David.

MidnightCow
10-09-2009, 11:22 AM
I`ve attached a stipped-down version of the scene (r11).

It is a fairly complicated setup, but what it`s actually doing is pretty basic. There are two emitters, one is send around one tunnel/deflector and the other does the same but with a mirrored copy. It looks a bit strange without seeing the objects but the important thing is the pDie on the Kill group isn`t working..

I was wondering if it`s possible it`s conflicting with something else is the xpresso?

As you can see from the purple particles they are being sent to the kill group ok but refuse to die..

Thanks again.

Srek
10-09-2009, 11:33 AM
PDie needs to be activated using it's on input.
Cheers
Björn

MidnightCow
10-09-2009, 11:54 AM
You know what, i just realised that.

Extreme Frustration Volume 9 - Out in the shops now.

Because there`s no `on` port by default when u just drop it in, the completely eluded me that it was necessary.

Thanks again Björn you might possibly be the saviour of mankind (or at least the portion of which that are cinema 4d users..)

Regards,

David.

CGTalk Moderation
10-09-2009, 11:54 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.