PDA

View Full Version : Connect SoftBody to emitter.


arkangel-fx
10-08-2009, 01:32 PM
Hi guys, well, its my turn to ask the question now :applause:
Dunno why im having such a hard time with something that should be sooooo easy.
What im trying to do is connect my soft body particles to a custom emmiter and let that emitter control the shape of my softbody. Ive seen a tutorial somewhere over the net some time ago, but i havent been able to find it again.

GL!
Cristian

psilo
10-08-2009, 01:34 PM
http://agentfx.blogspot.com/2009/06/emitted-softbody-facing-ratio.html
it should help you, there are some other great tips on the site of David Schoneveld

see you

arkangel-fx
10-08-2009, 01:45 PM
Thanx a lot! That was the tut i was looking for! :bounce:

arkangel-fx
10-08-2009, 01:53 PM
Well, i believe that wont do the trick. I need to make some sort of softbody to move like a snake, like on a path, but i need the tail to move dynamically. Any thoughts on that?

HowardM
10-08-2009, 08:28 PM
you could use ncloth ;)

republicavfx
10-08-2009, 10:12 PM
there are alot of ways to do this

but

duncans got a great video doing it here using n cloth

http://area.autodesk.com/inhouse/videos/siggraph_2009_autodesk_sponsored_tech_talk_part1

arkangel-fx
10-09-2009, 01:35 PM
I went for the easy one :P
Hair attached on a hidden nurbs plane, and then use that hair as a wire deformer on my "snake", just path constraint my nurbs plane and voilá! :bounce:

CGTalk Moderation
10-09-2009, 01:35 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.