jforrester
10-08-2009, 11:29 AM
Is there any reason why the Material Exchange Plugin cannot recognize the source texture co-ordinates when running the Plugin and bringing it into the current scene. Surely the whole point is that your master source file has been finely tuned and all texture sizes checked and double checked then you run the script and all that texture co-ordinate info is lost lost in translation and have to manually enter the co-ordaintes. Not very clean work flow.
Any idea's/suggestions and would this be hard to write into the Plugin?
Many thanks in advance.
Any idea's/suggestions and would this be hard to write into the Plugin?
Many thanks in advance.
