View Full Version : Cohen the Barbarian, Eoin Cannon (3D)
EoinCannon 10-08-2009, 09:30 AM http://features.cgsociety.org/newgallerycrits/g61/219361/219361_1254994237_medium.jpg (http://features.cgsociety.org/newgallerycrits/g61/219361/219361_1254994237_large.jpg)
Title: Cohen the Barbarian
Name: Eoin Cannon
Country: Australia
Software: 3ds max, Digital Fusion, mental ray, Photoshop, ZBrush
My take on Paul Kidby's interpretation of Terry Pratchett's Discworld character, Cohen the Barbarian. This was done for fun and practice in my spare time and I learnt a lot in the process of creating it.
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ajsa51
10-08-2009, 04:19 PM
Looks fantastic! Nice job on modeling and texturing and the hair and fur.:thumbsup:
Alkpwn
10-08-2009, 04:40 PM
ditto, awesome work.
SebastianWunnicke
10-08-2009, 05:06 PM
Great character. He has got a lot pf personality. The lightning on the beard is extremly cool and also the pose...
ArTooRo
10-08-2009, 05:08 PM
Amazing! I just finished reading "The Light Fantastic" 2 minutes ago!
The character is great, the lightning just perfect.
I only think he looks very strong here while in the book he made an impression of a man tired with life and funny in appearance, well... he could take care about himself of course :D.
Once again a fantastic work.
5***** from me.
kiboSVK
10-08-2009, 05:35 PM
I love this character from discworld cool job
Turri
10-08-2009, 06:34 PM
lovely Character :) very nice .. i love Terry Pratchet Books
greetings turri
Pixelatedkiwi
10-08-2009, 06:56 PM
Ive never read Discworld, but this guy looks amazing. Really nice job :thumbsup:
By the way how long did it take you?
nfuchs
10-08-2009, 08:22 PM
Very cool! :D :beer:
vicmarines
10-08-2009, 08:25 PM
did you create the pose in 3dsmax or was send to Zbrush and posed in there
could u explain a little bit ur process
nice work
Madail
10-08-2009, 08:37 PM
ahahahahah very nice one! i love this character!
Discworld rules! Even the games were some of the most funny games ive played. Thinking about that, that would be a cool theme to make :)!
Ok, back to pic, its been said already, great lighting, modeling and texturing. I think it'd look fuuny to have him in a more weaker pose too.
A+ overall! it reminds my Bond...old Bond (http://forums.cgsociety.org/showthread.php?f=132&t=813695) pic too ;)
JackZhang
10-08-2009, 09:26 PM
that's very cool. your character should go fight with madail's character. may the oldest win.
EoinCannon
10-09-2009, 12:31 AM
Thanks for the kind comments folks
Pixelatedkiwi - I started modeling a few months ago, then I got really busy at work and couldn't do anything for a month or so, it was little bits here and there for the whole thing. I can only work in what spare time I get after hours unfortunately.
vmarines - I basically started out with a simple basemesh made in MAX and then sculpted and posed in ZBrush. All of the clothes were sculpted to get the basic shapes and then rebuilt in MAX 2010 using graphite tools. Once I had the basic setup I separated out the head to sculpt it at a higher detail. I used displacement maps in MAX on the body to achieve the sculpted details and also some cavity maps to help with creating bump maps
Some Zbrush shots
http://www.eoinjcannon.com/Cohen_WIP_ZB.jpg
http://www.eoinjcannon.com/Cohen_WIP_ZB_Face.jpg
TyroneMaddams
10-09-2009, 04:11 AM
Nice work mate
- Ty
SongC
10-09-2009, 05:32 AM
great work !~
Wurich
10-09-2009, 05:51 AM
Great work! Pose and details are Superb!
ne3go
10-09-2009, 07:44 AM
Excellent character! The pose and lighting are amazing!
irwit
10-09-2009, 08:11 AM
Wow, looks really great ! I would love to see a pose though where he was struggling to carry that huge sword. It looks a bit posed someone so weak carrying a huge sword so easily, as if the sword isn't heavy.
Ereneflor
10-09-2009, 10:38 AM
No crits. He looks like a mean ol'bugger. Nice one!
pretty cool charater. only thing i would critic would be the shadows on the downer part of the beard. maybe it was meant to be but the end of the beard looks like a big rat tail :shrug:
cheers
zokana
10-09-2009, 11:48 AM
What a lovely hardcore warrior! Superb! :thumbsup:
simyevil2010
10-09-2009, 01:10 PM
really very good work & detalis , i like it the textures is very cool but hes dont like the backgruond with your work ok u need 2 change ok
good luck 4 ever :thumbsup:
tiflos20
10-09-2009, 01:45 PM
great work! really cool. I love the sword´s age!! :)
newmain
10-09-2009, 03:44 PM
looks great
vicmarines
10-09-2009, 04:28 PM
critique: The ear seems to be a little overexposed to the back lighting for the Scater effects
but it is a great pose, did u UV layout after Zbrush once or often times during the process
after going back and forth
GOOD WORK
Framedworld
10-09-2009, 07:33 PM
Wow, really did expect this. beautiful work. really stunning well done. top row stuff right here
largil
10-09-2009, 07:41 PM
Outch !! Exellent work !!! congrat !!
stunning , beautiful lighting , amazing detailing :buttrock: :buttrock:
MrPositive
10-09-2009, 11:06 PM
That's really well accomplished. Send to Terry and Kidby.
Framedworld
10-09-2009, 11:50 PM
I just realized you can see the mesh of the bear in the beard :/ at the tip I mean. Its like a tail or something, might wanna photoshop that out
EoinCannon
10-10-2009, 12:05 AM
Thanks a lot for the comments folks, much appreciated
Framedworld -Yeah it does look like a tail :( 3DS Max hair & fur seems to have a limit on the amount of segments a single hair can have. I wanted proper long beard hairs that would have looked better but because of the segment limit, they looked smooth and really wrong, so I had to grow it like a tail. I'm kind of out of time to work on this character but for my portfolio I might quickly try to photoshop it out.
VMarines - Yeah I think I got carried away with wanting to show SSS :)
I did the UVs after the sculpt in ZBrush. I expoted at the lowest subdivision level, did the UVs in MAX and the imported back into ZBrush. I was kind of stupid and did them after it was posed so I couldn't make it symmetrical, ended up with messy UVs.
JSlotosch
10-10-2009, 08:28 AM
Hehe, yeah he is looking awesome! :)
Regards
PiotrekM
10-11-2009, 11:48 AM
very nice!
Intervain
10-12-2009, 02:09 AM
hahah I was always wondering when will someone pick that character up :) good one - I love the art of the Discworld :)
Framedworld
10-12-2009, 02:31 AM
front page, congrats, well deserved :)
phoenix
10-12-2009, 03:02 AM
This is really impressive work
Regards
JonathanFreisler
10-12-2009, 03:15 AM
Very nice dude and Grats!
AmericanJudkins
10-12-2009, 03:23 AM
Very VERY cool. However, before sending to Terry or Paul Kidby, better make sure you've got his name right...
Josh was the first name of the original book cover illustrator, Josh Kirby. It's easy enough to get confused.
I'm a huge Pratchett fan. Excellent model.
sacslacker
10-12-2009, 04:18 AM
That's damn cool and funny!
EoinCannon
10-12-2009, 04:53 AM
Thanks for the comments everyone and thanks CGTalk for the plug :)
AmericanJudkins - Thanks mate, I've got the Discworld art book right here and I still managed to get his name wrong. :/
nice work!! Two thumbs up.
dandan
10-12-2009, 07:31 AM
Great work, Eoin ! Lookin' sweet !
Haha! I recognised him immediately - he looks exactly as I picture him in my head.
Excellent work!
I love the Terry Pratchett character and i love your interpretation of it. It's very close to the illustrations.
Thanks :)
firstsingle
10-12-2009, 11:48 AM
Great job. Which is heaviest, the man or the sword? He's a little guy but still a bt intimidating!
LOL LOL LOL
I only miss the beautiful girls at his legs. LOL
The beard is not right in my opinion, it seems like a tail of some animal instead a beard, it would be better with much less hairs and changing the shape because it "starts the tail of the animal" just in his face because the width changes abruptly.
Incredible and very very funny job.
It would be great if he was holding that huuuuge sword with difficulty instead of holding it with such easiness.
The hands are not good, too much thick the fingers are, and too bigs.
DeeVad
10-12-2009, 04:07 PM
Love Pratchett , so I love your artwork too !
Well done , long live to Cohen !
Washek
10-12-2009, 04:13 PM
love this character, good job ;)
MisterCG
10-12-2009, 06:07 PM
He looks too thin to lift that huge sword of his :D
Great work though, the beard is very lifelike.
HemantDangare
10-12-2009, 06:12 PM
wow!! superb characterisation. excellent lighting n comp
idkfa
10-12-2009, 06:26 PM
yes, its him! :) tough and mean. excellent job, congrats!
Chokmah
10-12-2009, 09:31 PM
I like a lot DiscWorld ^^ ...
And the work you did on that character :thumbsup:
Congrats for the award ^^
BabloART
10-12-2009, 10:21 PM
Cool work,modeling & texturing is great but a beard is similar to a tail
PapaNinja
10-12-2009, 10:41 PM
Great work :)
It's not "Josh", it's "Paul" Kidby :p
EoinCannon
10-12-2009, 10:53 PM
Thanks :D
Yes I'm not very good with names :(
redfrog
10-13-2009, 12:07 AM
Fantastic work!
I am a massive fan of the Terry Pratchett stuff and this is a brilliant representation on the Paul Kidby character from the book!
Great stuff!
psychoo
10-13-2009, 08:24 AM
LOL :DDD
that made my day! :DD
awesome, thanks a lot! :D
ilusiondigital
10-13-2009, 10:47 AM
absolutely great.. even the pedestal is cool!!
all the best friend
Victor Marin
JoeEyecandy
10-13-2009, 01:10 PM
Man, he is great!
Love the charakter and what you made of it! Prefect!
Very nice design, great work on the fur !:bounce:
Molier
10-13-2009, 07:36 PM
absolutely incredible man! The detail is amazing :applause: :applause: :applause:
Ammarkk
10-14-2009, 07:31 AM
It's wonderfil, I love it...
hbajramovic
10-14-2009, 05:41 PM
Great work on modeling and texturing not to mention all that fur and hair that you have going on in your scene! I m lovin this old dude :) 5*
Timmer
10-14-2009, 07:34 PM
AWSOME work man, really great modelling and texturing! :thumbsup:
GrtZ, Tim
Scratchliquid
10-14-2009, 07:56 PM
Exellent work. I love to see the old vetran style.
giambastiani
10-14-2009, 11:34 PM
impressive details in the face
Gaiusduke
10-15-2009, 09:20 AM
As huge Terry Pratchett and Discworld fan I say excellent, well done.
You have really captured cohen's essence.
maybe you should email it to Terry Pratchett himself, he loves Artwork inspired by his books.
Nyycht
10-17-2009, 05:18 PM
Very nice :D
Arkaiko
10-17-2009, 06:17 PM
Awesome work!
5 stars!
jempix
10-17-2009, 10:00 PM
Cohen ROCKS! Love it :thumbsup:
kindonfun
10-19-2009, 07:58 AM
i can't get it for ever
yay, Cohen!
how cool!
too bad, you can't see his 'diamond' grin :D
excellent work!
pedja1986
10-20-2009, 02:04 PM
Hahahaha:D he looks jost like I imagine him :D Great job!!!
ZzaRaZza
10-20-2009, 04:54 PM
absolutely awesome, just like in the book!
zenzai
10-22-2009, 06:34 AM
you make hair and fur by Vray ? i like it ....!!! congratulation
chenyi49
10-25-2009, 10:44 AM
you make hair and fur by Vray ? i like it ....!!! congratulation
SO coll
but VR?Mental ray?
EoinCannon
10-25-2009, 10:56 AM
I'm glad you like it
the hair was rendered in Mental Ray using the technique from Master Zap's blog found here
http://mentalraytips.blogspot.com/2007/10/hot-fuzz-hair-revisited.html
That method does not work very well with the matte/shadow material though so I had to also render the hair self illuminated to create an alpha to composite the hair on top.
chenyi49
10-25-2009, 11:30 AM
aha very great work !~
Denis3D
10-25-2009, 09:18 PM
great work!!
very nice!
Uchihapod
10-27-2009, 04:08 PM
very good work
Felixlee
10-30-2009, 01:58 PM
:cool:Very good!
o0ooccc
10-31-2009, 12:46 AM
i want to know what the character will be if there is a scene,a cave or a castle.
chris3dzone
11-06-2009, 05:23 PM
Nice work.Excellent.
www.chris3dfx.blogspot.com (http://chris3dfx.blogspot.com)
YimErnst
11-09-2009, 02:31 AM
So COOl ! good job`
waseemkadri
11-13-2009, 06:13 PM
super cool job!!!
aria3dir
11-14-2009, 05:20 PM
nice job...
cool....
adel3d
11-26-2009, 12:37 PM
great work ,love it:wip:
ebruliii
11-27-2009, 08:54 PM
wow an amazing character ... you captured the light perfectly
I love it! Great lighting. I specially like his expression and his knees and boots.
Congrats!! :buttrock:
VANDENXD
11-30-2009, 06:20 PM
Jajajaja great, fantastic, I like the univers of Terry pratchett
yogissj
12-08-2009, 03:41 AM
skin textures just awesome. and fur too
i'Like the sword.
Hackworth
12-10-2009, 06:34 PM
Hi. great image, especially good work with the fur and hair.
I like it, although I always imagined Cohen to look different than this ;)
Lieurnardo
12-30-2009, 07:27 AM
awesome..
i like that old man.. :cool:
cgaihaozhe
01-14-2010, 04:42 AM
Great work ! l love it :p
NIce job
the character has a lot of personality
I really enjoy how he is extremely pale. The skin shader was well done.
The only thing that stands out a lot to me is his beard. It comes off as a long tail, as in it looks too much like fur rather than long beard hair.
Hopefully these references can be of use
Beard reference 1 (http://www.rockhospital.com/wp-content/uploads/257611flnk_w.jpg)
Beard reference 2 (http://blogs.sfweekly.com/thesnitch/jackpassionbyfrederic.jpg)
perhaps maybe adding some more scraggle or curl along with some gaps between some of the hairs will help out.
I like the heroic lighting
TonyClifton
04-09-2010, 12:56 AM
I used displacement maps in MAX on the body to achieve the sculpted details and also some cavity maps to help with creating bump maps
Stunning work! Congratulations! :thumbsup:
I have got a question: you mentioned the displacement maps. What SubD-Level from ZBrush did you use in max to render the image. Did you use a low (or even the lowest) level of the mesh? Could you, please, post your render settings for the displacement part? I always got some problems with that.
Thanks for sharing!
vicmarines
04-09-2010, 02:26 PM
Hi TonyClifton
I just see ur question and maybe this will help u:
depend on the goal of the work if it is for a still or for an animation....
if i dont care animation, if i justwant a still i can send a heavy object to MAYA or 3dsmax from zbrush
not more that 500,000 polys for maya for performance each object
so let say in this case from zbrush let say for a 7 subDivitions object
once i have eveything sculpted select the subD that have 500,000 polys and delete lower subd
export that level to MAYA or 3dsmax and from that subd to the higher make a normal map
for the high detail
in the next case i do care to send low poly to MAYA or 3dsmax because is for an animation sequence, i can do let say for a 7 subDivitions
select the 1st subd then make a displacement to have the details up to the level 4 subd and do a normal map from subd 4 to subd 7 to have the high freq details
working with displacement in MAYA u can use mentalray displacement aproximation for very nice result instead of maya dispalcement
OmegaMakers
04-10-2010, 06:32 AM
I thought this was a very interesting model and done very well. I have shown a couple friends and they got a kick out of it. I think it is a great model and was done great. and i enjoy your other work. Great job five of five.
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thechosentwo
05-18-2010, 12:52 PM
my favorite theme. Great work. Keep it up good work:)
heyjean
05-31-2010, 01:11 AM
the fantastic light,so far so good.
cgraphics
06-04-2010, 01:57 AM
Well! The thumbnail shows a head, I was expecting to see a super muscled warrior as we’re used to, but, surprise!!
Original and great work!
Computer graphics (http://cgraphics.weebly.com/)
Blog (http://cgraphics.weebly.com/blog.html)
anezka
06-24-2010, 06:14 AM
Great. Funny job :)
The face expression, the horrible big sword compare the body constitution... :)
http://www.3d.sk/?ref=soc23
shadowseve
07-19-2010, 04:51 PM
Love the lighting on this. The old guy is def not going down with out a fight!! Love the sword too. great job.
Ryder983
08-30-2010, 07:36 PM
His sword looks to heavy for him but other than that its great
Mojo-jo-joe
02-04-2011, 06:07 AM
I like the picture.fur looks fantastic,so is the lighting which could still use a bit more work,love the viens on the thighs, has a nice sense of humour to it, this is a very brilliant piece of work.
JonathanFreisler
05-02-2011, 03:51 AM
Nice one man, love it.
angel0
08-15-2011, 12:09 AM
I know my question will be so stupid and This topic is not to place for my asking.
But I really curious, If I modeling my character in Zbrush.How can I paint my characters body and after everything, If I connected zbrush to 3d max like .obj My body paint will be disappear in 3d max when I rendered.
Can you explain How can I take a render with my characters bodypaint in 3dmax
GoranS
01-07-2012, 03:23 PM
Very nice :)
amil077
01-09-2012, 09:21 AM
http://features.cgsociety.org/newgallerycrits/g61/219361/219361_1254994237_medium.jpg (http://features.cgsociety.org/newgallerycrits/g61/219361/219361_1254994237_large.jpg)
Title: Cohen the Barbarian
Name: Eoin Cannon
Country: Australia
Software: 3ds max, Digital Fusion, mental ray, Photoshop, ZBrush
My take on Paul Kidby's interpretation of Terry Pratchett's Discworld character, Cohen the Barbarian. This was done for fun and practice in my spare time and I learnt a lot in the process of creating it.
This iis cool.....
YashaP
05-25-2012, 06:10 AM
Looks amazing, and extra points for him being from Discworld.
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