Phrixus
08-12-2003, 04:22 PM
Hey, just finished my first complete model today... woot... I have a question though, this is one mesh, and someone told me that I might want to detach the head from the rest to make the facial morphs easier. But when I detach the head there is a visible seam... I modeled this as an edit poly, gave it a 1 iteration smooth, then collapsed it to an edit poly. Why does it have a seam after the stack is collapsed and detached? It was smoothed before the collapse... Another reason I would like to detach the head is that I have 2 versions, one with a mouth and one without, both of which are needed for the project I am working on, and I would like to avoid mapping each body individually if possible, and map only the heads individually... Any help here would be appreciated...
Also, here are the images for you to look at, a shaded and a wire... hope there good enough quality, I rendered using Brazil and I don't really know how to use it very well yet... This is obviously the version of the model without the mouth... You may notice the really small toe and finger, this is intentional, they are only partially functional and are meant to be vestigal like our tailbone or the small feetbones on a whale... thanx...
http://www.the3dstudio.com/forum/files/2434/Model.jpg
http://www.the3dstudio.com/forum/files/2434/Wire.jpg
Also, here are the images for you to look at, a shaded and a wire... hope there good enough quality, I rendered using Brazil and I don't really know how to use it very well yet... This is obviously the version of the model without the mouth... You may notice the really small toe and finger, this is intentional, they are only partially functional and are meant to be vestigal like our tailbone or the small feetbones on a whale... thanx...
http://www.the3dstudio.com/forum/files/2434/Model.jpg
http://www.the3dstudio.com/forum/files/2434/Wire.jpg
