Vladbad
08-12-2003, 03:43 PM
Hi everyone
I´m currently working on something mechanical and deadly for my portfolio and choosed this russian infantry fighting vehicle.
I would appreciate any crits and tips on the textures, lighting and overall look of my vehicle.
http://student.sofe.nu/da02vlko/images/bmp_01.jpg
http://student.sofe.nu/da02vlko/images/bmp_02.jpg
The textures are no very detailed so far since I have mainly concentraterd on the basic paint coat and baked shadows/lightning effects. The detail work with all the bolts and rivets will come next.
I have been trying to achieve the "chipped off" paint effect. But it looks more like dirt or paint blobs even though I´m using special bump/specular/diffuse maps for the shader.
Any ideas are welcome.
Software: Maya 4.5
Polycount: 10 400
Thanks in advance
Vlad
I´m currently working on something mechanical and deadly for my portfolio and choosed this russian infantry fighting vehicle.
I would appreciate any crits and tips on the textures, lighting and overall look of my vehicle.
http://student.sofe.nu/da02vlko/images/bmp_01.jpg
http://student.sofe.nu/da02vlko/images/bmp_02.jpg
The textures are no very detailed so far since I have mainly concentraterd on the basic paint coat and baked shadows/lightning effects. The detail work with all the bolts and rivets will come next.
I have been trying to achieve the "chipped off" paint effect. But it looks more like dirt or paint blobs even though I´m using special bump/specular/diffuse maps for the shader.
Any ideas are welcome.
Software: Maya 4.5
Polycount: 10 400
Thanks in advance
Vlad
