lipuster
10-07-2009, 03:01 PM
hi,
I am working in maya.I have moelled all the shots for my film in milimeter and now when i am set to light the shots i am getting screwed. eg. when i set a point light to decay using inverse square, it does so based on a centimeter scale and so dosen't work for me at all. could anyone please suggest me how i could solve this, i.e., mayb somehow increase the global scale of my shots or change the scale on which lights' physics are evaluated.Thanks!
p.s(Its not possible for me to rescale all elements in all scenes manually)
I am working in maya.I have moelled all the shots for my film in milimeter and now when i am set to light the shots i am getting screwed. eg. when i set a point light to decay using inverse square, it does so based on a centimeter scale and so dosen't work for me at all. could anyone please suggest me how i could solve this, i.e., mayb somehow increase the global scale of my shots or change the scale on which lights' physics are evaluated.Thanks!
p.s(Its not possible for me to rescale all elements in all scenes manually)
