flameboyMWT
10-07-2009, 11:49 AM
Alright, here s the deal.
I apply clusters to some vertex and set driven keys these clusters with my joint, as a driver of course. So when i rotate my shoulder joint the clusters move around and keep my shape realistic. Everything is working fine even when i switch between ik and fk, youpii:
http://img2.imageshack.us/img2/8508/47766066.jpg
http://img198.imageshack.us/img198/478/83689896.jpg
Now the issues starting to appear as soon as i move my character around... seems like there s a double transformation.
http://img8.imageshack.us/img8/7720/63731720.jpg
I've tried all day long to solve this problem but couldn't come up with any solutions. I run out of ideas.... Anyone?
I apply clusters to some vertex and set driven keys these clusters with my joint, as a driver of course. So when i rotate my shoulder joint the clusters move around and keep my shape realistic. Everything is working fine even when i switch between ik and fk, youpii:
http://img2.imageshack.us/img2/8508/47766066.jpg
http://img198.imageshack.us/img198/478/83689896.jpg
Now the issues starting to appear as soon as i move my character around... seems like there s a double transformation.
http://img8.imageshack.us/img8/7720/63731720.jpg
I've tried all day long to solve this problem but couldn't come up with any solutions. I run out of ideas.... Anyone?
