Trazza
10-07-2009, 08:18 AM
Hey guys
I'm sorry if i'm going to be asking some stupid questions here but I've looked around and couldn't find solutions anywhere else.
I'm helping a mate out on an indie game at the moment and the character has been rigged with Character Studio to keep things simple. Problem is I'm doing the animation and I'm finding some things a bit weird.
First one is that when I try to clean up my fcurves on one axis it deletes the keys for every axis for that frame. Same if i shift keys on one axis as well...it decides to move all the keys on that frame. Is there a way around this so I can treat each axis independently?
Also I wanted to block in some simple overlap on the spine but when I shifted the keys on one of the spine bones it moves the keys on the other spine bones as well...even though that's not what I want.
I know Character Studio is probably most suited to Mocap work and maybe they just haven't built this functionality in but I wanted to see if anyone has any ideas. I always use custom rigs so going to this has been a bit of a nightmare. I used CS years ago and I would've thought this kind of stuff would be built in by now.
Cheers
Trav
I'm sorry if i'm going to be asking some stupid questions here but I've looked around and couldn't find solutions anywhere else.
I'm helping a mate out on an indie game at the moment and the character has been rigged with Character Studio to keep things simple. Problem is I'm doing the animation and I'm finding some things a bit weird.
First one is that when I try to clean up my fcurves on one axis it deletes the keys for every axis for that frame. Same if i shift keys on one axis as well...it decides to move all the keys on that frame. Is there a way around this so I can treat each axis independently?
Also I wanted to block in some simple overlap on the spine but when I shifted the keys on one of the spine bones it moves the keys on the other spine bones as well...even though that's not what I want.
I know Character Studio is probably most suited to Mocap work and maybe they just haven't built this functionality in but I wanted to see if anyone has any ideas. I always use custom rigs so going to this has been a bit of a nightmare. I used CS years ago and I would've thought this kind of stuff would be built in by now.
Cheers
Trav
