10-05-2009, 05:24 AM
so, I am working on a game character that I created using maya and zbrush. I have it set up for the most part with diffuse, normal, and spec maps. I am trying to create an emissive map for the base and I wanted to know how to set this up. I am going to be rendering with mental ray in maya so if anyone can help me set up the emissive in my maya blinn shader, that would be great. Thanks in advance!