PDA

View Full Version : Connecting LightShape "lightData" to surfaceLuminance "lightDataArray" Render error


NamelessWShadow
10-05-2009, 04:21 AM
Hello,

I was trying to isolate one light for the surfaceLuminance by connecting the lightData from the Spot Light's lightShape to the lightDataArray of the surfaceluminance. This renders out fine in software but does not render in Mentalray. Does anyone have any suggestions how to get around this? Or if they recommend another method? Thanks.

CGTalk Moderation
10-05-2009, 04:21 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.