redwhitejacket
10-04-2009, 06:27 PM
From what I've heard, you model for your camera shots. So if you don't show the entire building, you don't model the entire building. If a model is only to be seen at a distance, you either model very low poly or you rely more on texture mapping if you can get away with it. If you're not going to show the back of a couch, or computer or tree or whatever model, you don't model it.
And the point for all of this is to save on render time. However, doesn't that essentially mean that those models are only good for those shots? So if you have a different scene or animation that needs those models, and shoots them from a different angle, you you have to edit the models, adding the parts you'll see and deleting the parts you want in order to save on render time.
However, I'm not exactly certain why the renderer doesn't take on the task of determining relevant polys up front. That is, couldn't you run a "pre-render" in which the renderer maps out which polys will be visible primarily, in shadow, in reflections, in refractions, etc. and then stores that information to speed up later renders by ignoring all other polys in the scene?
I guess what I'm asking is, why is this the burden of the modeler and not the renderer? Or am I missing something? Thanks.
And the point for all of this is to save on render time. However, doesn't that essentially mean that those models are only good for those shots? So if you have a different scene or animation that needs those models, and shoots them from a different angle, you you have to edit the models, adding the parts you'll see and deleting the parts you want in order to save on render time.
However, I'm not exactly certain why the renderer doesn't take on the task of determining relevant polys up front. That is, couldn't you run a "pre-render" in which the renderer maps out which polys will be visible primarily, in shadow, in reflections, in refractions, etc. and then stores that information to speed up later renders by ignoring all other polys in the scene?
I guess what I'm asking is, why is this the burden of the modeler and not the renderer? Or am I missing something? Thanks.
