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View Full Version : AO pass with multiple UV tiles.


mmmmsoup
10-04-2009, 12:40 AM
Hi,
The project I'm working on currently may require an occlusion pass. The model will be rendered in hd, so I had to use 4 uv spaces that will be 4k each. I have finished sculpting the model in mudbox and is currently about 17 million polygons. Just wondering if anyone has any ideas on how I can create a hires ao pass without using the ao in mudbox. I have tried xnormal, but it doesn't seem to support multiple uv tiles. Any help would be great.
Cheers,

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