mmmmsoup
10-04-2009, 12:40 AM
Hi,
The project I'm working on currently may require an occlusion pass. The model will be rendered in hd, so I had to use 4 uv spaces that will be 4k each. I have finished sculpting the model in mudbox and is currently about 17 million polygons. Just wondering if anyone has any ideas on how I can create a hires ao pass without using the ao in mudbox. I have tried xnormal, but it doesn't seem to support multiple uv tiles. Any help would be great.
Cheers,
The project I'm working on currently may require an occlusion pass. The model will be rendered in hd, so I had to use 4 uv spaces that will be 4k each. I have finished sculpting the model in mudbox and is currently about 17 million polygons. Just wondering if anyone has any ideas on how I can create a hires ao pass without using the ao in mudbox. I have tried xnormal, but it doesn't seem to support multiple uv tiles. Any help would be great.
Cheers,
