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oVICTORo
10-02-2009, 05:58 PM
Hello, I have an scene with:

-Physical Sky
-mia_exposure gamma set to 1
-framebuffer RGBA (Float) 4x32 Bit
-all file texture nodes with a gammaCorrection node - gamma 0.455
-All materials ara maya materials
-Ouput image format OpenEXR (exr)
-Render layer with the following passes:

*Beauty:

http://i42.photobucket.com/albums/e324/wilimaniac/Beauty.jpg

*DiffuseNoShadows:

http://i42.photobucket.com/albums/e324/wilimaniac/DiffuseNoShadow.jpg

*Indirect:

http://i42.photobucket.com/albums/e324/wilimaniac/indirect.jpg

*Reflection:

http://i42.photobucket.com/albums/e324/wilimaniac/Reflection.jpg

*ShadowRaw:

http://i42.photobucket.com/albums/e324/wilimaniac/ShadowRaw.jpg

(http://s42.photobucket.com/albums/e324/wilimaniac/?action=view&current=ShadowRaw.jpg)

*Specular:

http://i42.photobucket.com/albums/e324/wilimaniac/Specular.jpg

*DiffuseMaterial

http://i42.photobucket.com/albums/e324/wilimaniac/diffuseMaterialColor.jpg


Beaty pass is burnt or overgained or something. If I apply a gain correction of 0.2 inside nuke to the beauty pass then the beauty pass will be like the rgba/masterPass, as should it be.
I think it happens again in all the other passes.
Anybody knows what I'm doing wrong?
I did an scene withouth physical sky and all render passes seems to be ok, so I think that's about physical sky


Thanks in advance

sry about duplicate post

djx
10-04-2009, 07:44 AM
You did nothing wrong. The exposure node is not used in the passes. You will need to do your exposure adjustments in post.

-- David

oVICTORo
10-04-2009, 02:06 PM
Thanks djx for your response, I'm appling a 0.2 gain correction to all the passes and works fine.

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