oVICTORo
10-02-2009, 05:58 PM
Hello, I have an scene with:
-Physical Sky
-mia_exposure gamma set to 1
-framebuffer RGBA (Float) 4x32 Bit
-all file texture nodes with a gammaCorrection node - gamma 0.455
-All materials ara maya materials
-Ouput image format OpenEXR (exr)
-Render layer with the following passes:
*Beauty:
http://i42.photobucket.com/albums/e324/wilimaniac/Beauty.jpg
*DiffuseNoShadows:
http://i42.photobucket.com/albums/e324/wilimaniac/DiffuseNoShadow.jpg
*Indirect:
http://i42.photobucket.com/albums/e324/wilimaniac/indirect.jpg
*Reflection:
http://i42.photobucket.com/albums/e324/wilimaniac/Reflection.jpg
*ShadowRaw:
http://i42.photobucket.com/albums/e324/wilimaniac/ShadowRaw.jpg
(http://s42.photobucket.com/albums/e324/wilimaniac/?action=view¤t=ShadowRaw.jpg)
*Specular:
http://i42.photobucket.com/albums/e324/wilimaniac/Specular.jpg
*DiffuseMaterial
http://i42.photobucket.com/albums/e324/wilimaniac/diffuseMaterialColor.jpg
Beaty pass is burnt or overgained or something. If I apply a gain correction of 0.2 inside nuke to the beauty pass then the beauty pass will be like the rgba/masterPass, as should it be.
I think it happens again in all the other passes.
Anybody knows what I'm doing wrong?
I did an scene withouth physical sky and all render passes seems to be ok, so I think that's about physical sky
Thanks in advance
sry about duplicate post
-Physical Sky
-mia_exposure gamma set to 1
-framebuffer RGBA (Float) 4x32 Bit
-all file texture nodes with a gammaCorrection node - gamma 0.455
-All materials ara maya materials
-Ouput image format OpenEXR (exr)
-Render layer with the following passes:
*Beauty:
http://i42.photobucket.com/albums/e324/wilimaniac/Beauty.jpg
*DiffuseNoShadows:
http://i42.photobucket.com/albums/e324/wilimaniac/DiffuseNoShadow.jpg
*Indirect:
http://i42.photobucket.com/albums/e324/wilimaniac/indirect.jpg
*Reflection:
http://i42.photobucket.com/albums/e324/wilimaniac/Reflection.jpg
*ShadowRaw:
http://i42.photobucket.com/albums/e324/wilimaniac/ShadowRaw.jpg
(http://s42.photobucket.com/albums/e324/wilimaniac/?action=view¤t=ShadowRaw.jpg)
*Specular:
http://i42.photobucket.com/albums/e324/wilimaniac/Specular.jpg
*DiffuseMaterial
http://i42.photobucket.com/albums/e324/wilimaniac/diffuseMaterialColor.jpg
Beaty pass is burnt or overgained or something. If I apply a gain correction of 0.2 inside nuke to the beauty pass then the beauty pass will be like the rgba/masterPass, as should it be.
I think it happens again in all the other passes.
Anybody knows what I'm doing wrong?
I did an scene withouth physical sky and all render passes seems to be ok, so I think that's about physical sky
Thanks in advance
sry about duplicate post
