kromano
10-02-2009, 05:43 AM
I've been working on this map for a fair bit of time with multiple playtests on our secret little TF2 server (http://forums.cgsociety.org/showthread.php?f=2&t=541435) but I never bothered creating a thread for it. I've done enough work and am close enough to finishing that I feel it's a good time to look for critiques and opinions outside of the regulars of the server.
The concept behind the map is inspired from playing way too much Sonic the Hedgehog as a kid. I decided to make a 3 "zone" map that represented the various stages you'd find in a 16bit Sonic the Hedgehog adventure. There's the Lava Zone, the Jungle Zone and the as yet undecided third Zone. I wanted to give it a saturated, colourful and exciting cartoon look with the kinds of backgrounds and decorations you'd find in a side scroller.
Hopefully this explains the large flowers and dandylions. I plan on putting together an introduction video along the same lines as the official maps later, when the map is complete.
Things to note. Since it seems the vast majority of players do NOT read the text that explains your task on a map, I guess I should mention that RED is attacking, BLU is defending. I made the choice because I don't like conforming, for one. I didn't like that BLU was always on defense and wanted to change it around. RED is an aggressive colour to me and it just makes sense that they'd attack.
Secondly the first stage consists of red rocks in a lava filled cave with plenty of red lighting. Having red sentries on defense would be a nightmare of blending into the background. It works better having BLU on defense because they tend to pop out of the background better.
I never imagined that something as unimportant as what colour your team is would matter so much to players but for some reason reversing the team roles has lead to that stealing most of the focus from the map instead of paying attention to the actual map itself.
As of this posting the latest version of the map available for download can be found (unfortunately) here, on Rapidshare (http://rapidshare.com/files/282440354/cp_angel_unnamed_38.7z). I have made several changes to map visuals and broken areas, as well as item placement since this was uploaded but have not released a new version yet.
Now on to screenshots:
Red Spawn Room
http://img195.imageshack.us/img195/51/round1redspawn1.th.jpg
(http://img195.imageshack.us/i/round1redspawn1.jpg/)
Red Spawn Room
http://img59.imageshack.us/img59/5498/round1redspawn2.th.jpg
(http://img59.imageshack.us/i/round1redspawn2.jpg/)
Red Spawn Room
http://img121.imageshack.us/img121/4039/round1redspawn3.th.jpg
(http://img121.imageshack.us/i/round1redspawn3.jpg/)
Upper pathway, accessable only to red en route to Cap A
http://img22.imageshack.us/img22/2944/round1redspawn4.th.jpg
(http://img22.imageshack.us/i/round1redspawn4.jpg/)
Cap Point A
http://img195.imageshack.us/img195/8741/round1capa1.th.jpg
(http://img195.imageshack.us/i/round1capa1.jpg/)
Cap Point A
http://img40.imageshack.us/img40/5571/round1capa2.th.jpg
(http://img40.imageshack.us/i/round1capa2.jpg/)
Back area of Cap Point A
http://img18.imageshack.us/img18/843/round1capa3.th.jpg
(http://img18.imageshack.us/i/round1capa3.jpg/)
Cap Point B
http://img121.imageshack.us/img121/5955/round1capb1.th.jpg
(http://img121.imageshack.us/i/round1capb1.jpg/)
Cap Point B
http://img40.imageshack.us/img40/324/round1capb2.th.jpg
(http://img40.imageshack.us/i/round1capb2.jpg/)
Below the bridge along the rocks, under Cap Point B
http://img36.imageshack.us/img36/3087/round1basement.th.jpg (http://img36.imageshack.us/i/round1basement.jpg/)
(http://img22.imageshack.us/i/round2bluspawn2.jpg/)
The concept behind the map is inspired from playing way too much Sonic the Hedgehog as a kid. I decided to make a 3 "zone" map that represented the various stages you'd find in a 16bit Sonic the Hedgehog adventure. There's the Lava Zone, the Jungle Zone and the as yet undecided third Zone. I wanted to give it a saturated, colourful and exciting cartoon look with the kinds of backgrounds and decorations you'd find in a side scroller.
Hopefully this explains the large flowers and dandylions. I plan on putting together an introduction video along the same lines as the official maps later, when the map is complete.
Things to note. Since it seems the vast majority of players do NOT read the text that explains your task on a map, I guess I should mention that RED is attacking, BLU is defending. I made the choice because I don't like conforming, for one. I didn't like that BLU was always on defense and wanted to change it around. RED is an aggressive colour to me and it just makes sense that they'd attack.
Secondly the first stage consists of red rocks in a lava filled cave with plenty of red lighting. Having red sentries on defense would be a nightmare of blending into the background. It works better having BLU on defense because they tend to pop out of the background better.
I never imagined that something as unimportant as what colour your team is would matter so much to players but for some reason reversing the team roles has lead to that stealing most of the focus from the map instead of paying attention to the actual map itself.
As of this posting the latest version of the map available for download can be found (unfortunately) here, on Rapidshare (http://rapidshare.com/files/282440354/cp_angel_unnamed_38.7z). I have made several changes to map visuals and broken areas, as well as item placement since this was uploaded but have not released a new version yet.
Now on to screenshots:
Red Spawn Room
http://img195.imageshack.us/img195/51/round1redspawn1.th.jpg
(http://img195.imageshack.us/i/round1redspawn1.jpg/)
Red Spawn Room
http://img59.imageshack.us/img59/5498/round1redspawn2.th.jpg
(http://img59.imageshack.us/i/round1redspawn2.jpg/)
Red Spawn Room
http://img121.imageshack.us/img121/4039/round1redspawn3.th.jpg
(http://img121.imageshack.us/i/round1redspawn3.jpg/)
Upper pathway, accessable only to red en route to Cap A
http://img22.imageshack.us/img22/2944/round1redspawn4.th.jpg
(http://img22.imageshack.us/i/round1redspawn4.jpg/)
Cap Point A
http://img195.imageshack.us/img195/8741/round1capa1.th.jpg
(http://img195.imageshack.us/i/round1capa1.jpg/)
Cap Point A
http://img40.imageshack.us/img40/5571/round1capa2.th.jpg
(http://img40.imageshack.us/i/round1capa2.jpg/)
Back area of Cap Point A
http://img18.imageshack.us/img18/843/round1capa3.th.jpg
(http://img18.imageshack.us/i/round1capa3.jpg/)
Cap Point B
http://img121.imageshack.us/img121/5955/round1capb1.th.jpg
(http://img121.imageshack.us/i/round1capb1.jpg/)
Cap Point B
http://img40.imageshack.us/img40/324/round1capb2.th.jpg
(http://img40.imageshack.us/i/round1capb2.jpg/)
Below the bridge along the rocks, under Cap Point B
http://img36.imageshack.us/img36/3087/round1basement.th.jpg (http://img36.imageshack.us/i/round1basement.jpg/)
(http://img22.imageshack.us/i/round2bluspawn2.jpg/)
