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View Full Version : Mat Editor : missing links


Jon_Pran
08-11-2003, 08:28 PM
I've imported some models that have a bunch of missing maps. I've tried to go through each object and delete or replace the missing ones, but there are a few that I can't find. Unfortunately it takes an additional 10 minutes after I hit render before it gives me the chance to hit CONTINUE.

Is there anyway to override these few materials so it will stop looking for them?

Thanks.

chach
08-11-2003, 08:52 PM
apply new materials to the objects in question.
if you know what objects are getting errors, select those objects individually and, in the material editor, choose get material > from selected, and you will see the material; load it, then replace the specific maps that aren't found.

Jon_Pran
08-11-2003, 09:09 PM
Yeah, I've done that, but I need the materials on there.

For example, I have this fruit bowl that I got from 3DCafe (I think - and by the way, what happened to their site??). It looks great, but it's missing a few of the bump maps. I need to keep the maps, but delete the missing ones. Well, I've got about 50 groups like that and I can't find 4 of the maps.

I wouldn't care, but it adds a considerable amount of time on to the renders.

It would be nice if you could search through the library for a specific map, then trace it back to the material and object that it belongs to.

Any other ideas? Or plugins/scripts? This is something that could save tons of time for many people, it would seem.

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