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MovieRelics
08-11-2003, 08:12 PM
Hey Everyone,

I'm working on this character and I wanted to get some feedback on the head. Let me know what you think and what I could add to give more realisim to it. I will be putting alot of the wrinkles and other features in the textures, but if there is something geometry wise, let me know. By the way, this is all poly that I will convert later. Thanks

http://www.charlesterry.net/images/artwork/3d/Asianwip.jpg

mattowens
08-12-2003, 02:29 PM
Hey. I think her chin is a little too pronouced, it looks fine in a frontal view but when seen from the side front combo view looks elongated.

I take it her eyes are closed??? I can't really see, if they aren't meant to be then I think you might have upper eyelid issues.

The ears also looks a little large and stangely shapen. Try modelling the lips in a less taught more relaxed natural position.

Very good though, I like the nose and cheek area. I hope this has been helpful.

MovieRelics
08-12-2003, 06:05 PM
Thanks for the crit, I have done some work on what you said by lowering the eye and reducing the chin. I've also increased the check bones and some other nose items. I also did some more work on the ears by shrinking them and making them more soft looking. Let me know what you think. Here is ver 2.0

http://www.charlesterry.net/images/artwork/3d/AsianSheetv2.jpg

mv
08-12-2003, 08:29 PM
Hello
We can't start criticizing your model with this perspective view you show us!! take it with a bigger lens (like 55mm or bigger)(or from farther) , for now it's way too distorded! because the side and front are looking nice. .. waiting for new images
:beer:

MovieRelics
08-12-2003, 08:40 PM
http://www.charlesterry.net/images/artwork/3d/asianlg.jpg

MovieRelics
08-14-2003, 05:43 AM
This is the start of the texture, just posing it to show a new version of it. Let me know what everyone thinks so far.

http://www.charlesterry.net/images/artwork/3d/Texturedres.jpg

kerosene
08-14-2003, 06:34 AM
If you are going to do morph targets or expressions I strongly recommend making the edge of the mouth rounder by having kind of extra polygon there. I have attached an example.

Of course you can tighten it up for style reasons but it si very good to have that extra geomotery there when you open the mouth or stretch it to smile. The polygon loops surroundin the mouth shouldn't have sharp V on the sides.


Oh yeah and good looking work. Especially the coloured version starts to have feeling.

I would also give attenbtion to the sides of the nose (the hoods that make nostrils) they seem to be kind of deformed. Also the bridge of the nose close to brow is too wide. To be more accurate there should be more "deep" surface from eye towards the nose - if that makes sense.


Heikki

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