dettma
08-11-2003, 07:43 PM
hey guys, i've got a top/bottom material i used for a character's hand. the top of the hand is one texture, while the palm is another. it looks fine until i animate his fingers. when i move his fingers into a fist for instance, his fingernails inherit the bottom texture instead of keeping their original map from above.
i realize that the normals are changing as i animate, and when the fingernails are facing down they get the bottom material, but i thought the UVs would keep their original texture...
-this is what i'm talking about: ogre-hand (http://www.optimumpleasure.com/ogre/hand-prob.jpg)
anyway, is there any way to bake the maps on so they won't continually change as i bend his fingers? i tried 'render to texture', but either it didn't work, i'm doing something wrong, or it's not the solution...
anyway, please help if you can...
i realize that the normals are changing as i animate, and when the fingernails are facing down they get the bottom material, but i thought the UVs would keep their original texture...
-this is what i'm talking about: ogre-hand (http://www.optimumpleasure.com/ogre/hand-prob.jpg)
anyway, is there any way to bake the maps on so they won't continually change as i bend his fingers? i tried 'render to texture', but either it didn't work, i'm doing something wrong, or it's not the solution...
anyway, please help if you can...
