m4gnus
10-01-2009, 09:58 AM
Heyho!
I'm creating a scene with a rose in it and i want the rose petals to have subsurfacescattering(misss_fast_simple) on them.
It worked fine on the ones i created in maya but as soon as i exported them to zbrush, sculpted them and reimported them to maya the backscatter doesn't work.
The petals have some volume(i extruded all faces by a small amount along their normals, so that they have some thickness) and are about the same scale as the unsculpted ones.
I really tried everything i can imagine but i just can't get the SSS to work on this. Even changing the Backscatter weight to about 100(all other wights were below 1) didn't change anything.
The normals are also fine, i have no idea what the problem could be...
I attached a render with the unsculpted petals(on the left), 4 sculpted petals(on the right) and a sphere in the middle. Every object has the same shader(miss_fast_simple) applied but still the sculpted petals look very different than the other objects.
You can find the scene file here (http://mitglied.lycos.de/m4gnus)([Right click on Backscatter Prob Scenefile->Save Target As] binary,created with Maya 2010 x64, but i might be able to convert it to an older version).
If someone could check if i did something horribly wrong or if the error only occurs on my computer i would be very grateful.
Thanks in advance,
m4gnus
I'm creating a scene with a rose in it and i want the rose petals to have subsurfacescattering(misss_fast_simple) on them.
It worked fine on the ones i created in maya but as soon as i exported them to zbrush, sculpted them and reimported them to maya the backscatter doesn't work.
The petals have some volume(i extruded all faces by a small amount along their normals, so that they have some thickness) and are about the same scale as the unsculpted ones.
I really tried everything i can imagine but i just can't get the SSS to work on this. Even changing the Backscatter weight to about 100(all other wights were below 1) didn't change anything.
The normals are also fine, i have no idea what the problem could be...
I attached a render with the unsculpted petals(on the left), 4 sculpted petals(on the right) and a sphere in the middle. Every object has the same shader(miss_fast_simple) applied but still the sculpted petals look very different than the other objects.
You can find the scene file here (http://mitglied.lycos.de/m4gnus)([Right click on Backscatter Prob Scenefile->Save Target As] binary,created with Maya 2010 x64, but i might be able to convert it to an older version).
If someone could check if i did something horribly wrong or if the error only occurs on my computer i would be very grateful.
Thanks in advance,
m4gnus
