Dudeman
08-11-2003, 07:15 PM
Although not noticable in Maya, But very noticable in Game engine.
When baking joint rotations some joints will have keys about 180+ degrees apart from each other on each frame.
I baked at 30 frames a second. The game engine plays at 60+ frames so this issue creates great problems.
Besides baking at 60 frames/sec(isn't a solution), is there a way to prevent this? Or a way to solve this?
I've tried the '=+360 / =+180' technique but that only works in very very few circumstances.
Any suggestions?
-Dudeman:thumbsup:
When baking joint rotations some joints will have keys about 180+ degrees apart from each other on each frame.
I baked at 30 frames a second. The game engine plays at 60+ frames so this issue creates great problems.
Besides baking at 60 frames/sec(isn't a solution), is there a way to prevent this? Or a way to solve this?
I've tried the '=+360 / =+180' technique but that only works in very very few circumstances.
Any suggestions?
-Dudeman:thumbsup:
