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NiPeR
08-11-2003, 03:51 PM
I have been testing the demo version of C4D now and like it a lot. I'm going to work with Character Animations and like the Soft IK. Except when animating the mimer and other human like creature. I don't like when the legs is falling because of gravity and I feel that it's quite difficult to animate with Soft IK. Do I have to use Soft IK when animating a character? If you have used A:M it's much easier to animate a character, or?

Please, if you have done som CA, please tell me what you think about the Soft IK. Is it working good? Is simple IK working better?

JIII
08-11-2003, 04:54 PM
I have been lazy about using it but you can use kaydara motion builder as well.

if and I mean IF the FBX support EVER comes out this will be a very useful tool.

CosmicBear
08-11-2003, 09:19 PM
Originally posted by NiPeR
If you have used A:M it's much easier to animate a character, or?

both packages have their advantages and disadvantages. it is not a generell saying 'it's easier in X than it is in Y'

one big plus for A:M is the fact, that you can easily transfer your animation from one character to another, e.g. from a lowpoly-version to a highpoly-version (well, lowpatch and highpatch in case of A:M ;) ) and the fact, that you can reuse parts of your animation for different characters.
but there is - as it is for everything - always a workaround in cinema as well.

soft-ik in cinema is great and really fast, but i find it hard to use to totally controll a character. i think, a mixture of regular ik and soft-ik is the best. in the end it always depends on what you want to archive..

NiPeR
08-14-2003, 04:21 PM
Is there any way to animate a character without Soft IK? Is there any IK that I can use instead, like in other software?

bobtronic
08-14-2003, 04:27 PM
Originally posted by NiPeR
Is there any way to animate a character without Soft IK? Is there any IK that I can use instead, like in other software?

Of course you can though it has also its own drawbacks.
Here is a nice tutorial for rigging legs without SoftIK.
Its easily to translate to the other limbs.

http://www.wesart.com
http://www.wesart.com/free/rigtut/wesrig.html

thank you Wes for this great tutorial


Bob

NiPeR
08-14-2003, 04:30 PM
Thank you very much bobtronic!

Btw thanks for your rig, it's wonderful to be able to test animate with other characters than the mimer;).

AdamT
08-14-2003, 04:51 PM
As mentioned above, it's very possible to do CA w/o soft IK. In fact, Kai Peterson is doing a rigging CD that, AFAIK, doesn't use any soft IK. As I understand it, he is focusing on Xpresso constraints.

NiPeR
08-14-2003, 04:55 PM
Wow, Cinema4D sound so good.

Lucky me that I gonna buy it soon:D....just have to wait till school starts, so I can get a letter from my teacher...thank you everyone

That DVD sounds really cool.

LucentDreams
08-14-2003, 05:08 PM
Thanks to a new node available (advanced target node, going crazy I"m sure I got it from srek, but can anyone confirm?)
You can actually rig a character just like you would in maya (and I assume hash AM) using only the base package (though honestly I'm having troubles remembering how I ever had the patience and sanity to make a skeleton without the bonetool and skinning without CB.)

If a cetain teaching contract lands in the next week or so, I"ll be able to quit the theatre projectino job and have considerably more time to finish that rigging CD which is WAAAAAAAAAAAY over due.

LucentDreams
08-14-2003, 05:11 PM
I should add, that by not using SIK you then get the speed and predicatbility you woudl find in a maya type rig. Doesn't mean SIK is eveil or bad, just different and sometimes alittle mroe difficult to animate, but for otherthings like antenna, tails, cartooony characters and such SIK does have a lot of advantages

cookepuss
08-14-2003, 05:30 PM
Kai,

I think that you must've picked up Advanced Target Node from the same place I did

http://www.linkclub.or.jp/~westy/tools/xpresso/xpresso001/advancedtargetnode1_0.html

Roger Eberhart
08-14-2003, 05:32 PM
Is the advanced target node in the current shipping product or something that will be included in an update?

Thanks.

bobtronic
08-14-2003, 09:23 PM
Originally posted by Kaiskai
You can actually rig a character just like you would in maya (and I assume hash AM) using only the base package (though honestly I'm having troubles remembering how I ever had the patience and sanity to make a skeleton without the bonetool and skinning without CB.)

Hi Kai,

Do you know any alternatives for the MOCCA bone tool ?
Without the bone tool its a pain to repostion the bones.
Using C4D R6 here.

thanks in advance, Bob

LucentDreams
08-14-2003, 09:24 PM
Originally posted by cookepuss
Kai,

I think that you must've picked up Advanced Target Node from the same place I did

http://www.linkclub.or.jp/~westy/tools/xpresso/xpresso001/advancedtargetnode1_0.html

hehe yeah probably got the link from a post from you or something, THANK YOU SOOOO MUCH, now I know why no one at maxon was sure where I had gotten it from either.

Well some chit chatting I have to do to make sure I can include it on the CD.


RE, no its someone else node, basically its a coffee node with an upvector expression written into it and locked, thus it now serves basically as an upvector node in its own right.

LucentDreams
08-14-2003, 09:36 PM
Originally posted by bobtronic
Hi Kai,

Do you know any alternatives for the MOCCA bone tool ?
Without the bone tool its a pain to repostion the bones.
Using C4D R6 here.

thanks in advance, Bob

None, none at all, there might be a sort of bone along spline expression (there are two for R8) but none that I know of for sure, thats the one of the many problems with PRE R8 rigging, the other biggy is upvectors, multitarget or a coffee expression or naam's puppeteer, are your real only choices in that area

bobtronic
08-14-2003, 10:31 PM
thanks Kai, thats what I have feared. I use the
SetNullObject plugin and some COFFEE expressions
(basically like in Wes' rigging tut).

Bob

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