KungKrille
09-29-2009, 11:50 AM
I have rendered an animation in Maya with a beauty version and a depth map. I have put together the foreground plate with a background so itīs now a solid layer. Then I apply the lens blur filter with the depth map as a source. The result looks pretty crappy because I get sharp edges where there shouldnīt be. Itīs like I used the same map as a layer mask but I do not. I have linked to three pictures
Here I have the settings I will use:
Img 1 (http://www.reclaimthedata.com/cellmembrane/cell_membrane_01.jpg)
The second image is more extreme to exaggerate the artifacts:
Img 2 (http://www.reclaimthedata.com/cellmembrane/cell_membrane_02.jpg)
The third is the depth map:
Img 3 (http://www.reclaimthedata.com/cellmembrane/cell_membrane_z.jpg)
Do you have any suggestions? Itīs not realistic to render DOF directly in Maya. That will take ages
Here I have the settings I will use:
Img 1 (http://www.reclaimthedata.com/cellmembrane/cell_membrane_01.jpg)
The second image is more extreme to exaggerate the artifacts:
Img 2 (http://www.reclaimthedata.com/cellmembrane/cell_membrane_02.jpg)
The third is the depth map:
Img 3 (http://www.reclaimthedata.com/cellmembrane/cell_membrane_z.jpg)
Do you have any suggestions? Itīs not realistic to render DOF directly in Maya. That will take ages
