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View Full Version : None shall pass - human/mech in an environment


Fess1001
09-28-2009, 08:10 PM
Hi, I'd like to get some of your guys feedback/critique on this:

http://img401.imageshack.us/img401/7083/drahlbrawlerenv8wip.jpg

The figure is a 3d paintover and is a work in progress in itself (drahl brawler in my signature).

Basically I don't know how to make it better, other than just to keep rendering the crap out of it. The area to the right feels like it lacks something and I don't like the fact that the balcony on the left lines up with the metal frame over the car... That's all that I notice myself right now, but if someone has a more specific (or even general) feedback, that would be really helpful!

wo0lF
09-29-2009, 07:33 AM
Well.. it looks good to me :)



ps: i have seen your traditional work on blog and it rocks!

Logi
09-30-2009, 05:50 PM
nice work! that robot suit looks awsome, very inspiring

xs57
10-01-2009, 03:35 PM
You are right with your observation that there is something missing on the right side. I think it's because you give a frame on the left side with that broken wall in the foreground. Now it would be boring to just symmetrize this and add another wall on the other side. So instead you could make a wall and cover it with cables hanging down in the upper right corner, maybe that balances the picture.

tarik3d
10-06-2009, 08:51 AM
This is great, really like what youve done.

BiomechaWolf
10-11-2009, 01:28 PM
Descent work, i like your technique!

I agree though that something is missing on the right, and also.. the most important at my opinion, you should add "Feelings" to your mecha-warrior.
Make his angry, make him determined to not let you pass , make his eyes tell us "come and get me if you can..".

I hope you know what i mean.

Keep sketching..!

Fess1001
10-14-2009, 12:47 PM
Thanks a lot guys! Sorry I didn't post anything sooner - busy with school and trying out all your suggestions.

xs 57 - I tried that but then the "frame" becomes overly obvious. I removed the tower on the right and the bigger building mass makes it a bit better I think.

BiomechaWolf - I worked on his face more - it's very hard to see his expression though since the head is so small, even in this image that is x2 the previous. Even at 100% (which is x4 the original). Anyway, I hope this is better.

This is what I ve got so far. I am going to stop working on this for now due to school and my 3d stuff that needs finishing off.

http://img245.imageshack.us/img245/2208/drahlbrawlerenv9wip.jpg


Thanks again for all your comments!

rownd
10-14-2009, 01:51 PM
WOW! nice job. cables on the right would be a great idea. You have this really nice refection on the metal. It would be nice to see some of that in the area surrounding your character. On the left where your balcony railing and wall meet with the roof behind it meet make for a bad tangent. But that's minor. again nice job.

Gungrand
10-14-2009, 05:53 PM
all of the whites are cool in nature. because of that i'd like to see the focal point pop out with some warm whites.
if you're familiar with oil painting think of using flake white to mix a color instead of titanium white.
if not, I'd just suggest leaning more towards warmer colors in the face of the suits pilot to add some life in the cool mechanical atmosphere.

Fess1001
10-15-2009, 10:23 PM
Hey, thanks for the comments!


rownd - thanks, you're right about the tangent and it's been bothering me as well. If i get a chance I ll definitely try to resolve it. As for the additional reflections in the metallic surfaces around the character - I might try that, although it might start to compete with the focal point.

Gungrand - there are some warm whites on the focal point (metallic parts). If I go too warm with them, then I am afraid they would begin to look as if lit by a different light source than the rest of the scene. I ll experiment with different color hues for the face, although I kinda like it as is.

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10-15-2009, 10:23 PM
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