View Full Version : [VEHICLE] Subaru Impreza (custom tuning)
Sqwall 08-11-2003, 10:49 AM Custom tuned Subaru Impreza ... made entierly for FUN.
http://sqwallwork.my.contact.bg/CGTALK/SUBARU_IMPREZA_CUSTOM_TUNING.JPG
I used:
Max 5.1 - modeling
Rhino 3 - additional modeling
Final Render Stage-1 - rendering
Photoshop - textures
http://www.bgstore.com/xshots/sbr_shot_ZSGMW.jpg
http://www.bgstore.com/xshots/sbr_shot_ZDCSG.jpg
I am open for any critics :buttrock:
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winberg
08-11-2003, 11:04 AM
Looks great!!
Can we see a non subdivided mesh?
I think maybe the rear lights look a bit dark, but of course they could be tinted...
Personally I think the rims look a bit small, and maybe the car would a looked a little cooler with more low profiles and a few inches larger wheels.
The mesh looks very good...
Can we get a larger render of one of them, a little less compressed too?
-Tom
B.R.Rajeev
08-11-2003, 11:17 AM
wow, great modelling and lighting. Can you gimme some tips on how to get this lighting ?
Sqwall
08-11-2003, 11:30 AM
sorry but FREE webhostig S@CK
http://www.bgstore.com/xshots/sbr_shot_PQWC9.jpg
http://www.bgstore.com/xshots/sbr_shot_78Z4W.jpg
Sqwall
08-11-2003, 11:33 AM
and here is the wire
http://www.bgstore.com/xshots/sbr_shot_NYWX3.gif
thOrNes
08-11-2003, 11:36 AM
technical masterpiece ... nothing more to say
:buttrock:
Sqwall
08-11-2003, 12:01 PM
Originally posted by B.R.Rajeev
wow, great modelling and lighting. Can you gimme some tips on how to get this lighting ?
Well I used sachform HDRI Only for reflecting environment. And for light i used 1 direct light set to intensity 0.3, and turned on skylight in GI setting in FinalRender Stage-1... the settings for skylight is 1.5 intensity white, 16 samples and 70 % quality of light :)
I hope I helped.
KiboOst
08-11-2003, 12:16 PM
Very nice rendering indeed !!
The wheels also appear small to me ? And maybe a better aa could be fine. But definitely nice model/rendering !
squidinc
08-11-2003, 12:59 PM
excellent work, this is one of my favourite cars too, the colours work really well :)
the only thing that looks a little strange is the jagged edges around the rims on the black one, but I assume that's just render settings
jlelievre
08-11-2003, 01:33 PM
This is one of the best car models I have seen in a long time! No crits here. :)
Jocke
08-11-2003, 01:51 PM
Awsome work... Frontpage material for sure!
Only crit. the tires are to bulgy, to much rubber but awsome:thumbsup:
oh damn what a paint job!!!! now seriously... PLEASE DO A TUTORIAL ON HOW TO GET SUCH AWESOME LIGHTING AND PAINT!!!!!!
your car really stands out, not from simply from detail but overall presentation. oh and i reckon the black one is super cool
edit: one crit is the lack of tread on the tires, pattern should be repeated more
Sqwall
08-12-2003, 09:10 AM
Here is no sub-d wire guys
http://www.bgstore.com/xshots/sbr_shot_URV8.gif
friendlymike
08-12-2003, 10:41 AM
me like, me like
McFly
08-12-2003, 01:02 PM
OMG!!
This is really amazing!! :buttrock:
And I'm struggling with the Fiat 500 tutorial... :scream:
Awesome work Sqwall, especially the brakes system!!!
If the maximum is 5 stars, then it is worth 6. :applause:
Did'nt have a long time to nit-pick but, from what I've seen that car rocks!
Bartek|3D
08-12-2003, 01:42 PM
Dude! That's freakin' wicked!!! Amazing model man, I'm diggin the black version......:drool:
Bartek
Very nice, but i see there is the same promblem like in stage 0, poor antialiasing. :(
tumbi
08-12-2003, 02:35 PM
UAAAUUU :surprised
give the price for Sqwall :applause:
tinitus
08-12-2003, 02:46 PM
WOW!
Lovely renders, awesome reflection, brilliant model.
And the 22B and P1 are already beautifull cars, but tuned like this: :drool: .
does anyone know how he created the grill at the front, is it a texture map?.
Peoples
08-12-2003, 03:06 PM
:buttrock: FAntastic !! Excellent paint !! :buttrock: 5 stars from me!! :buttrock:
turtle-rn
08-12-2003, 03:15 PM
I'm usually not very fond of 3D car modelling but this one is absolutely brilliant! :eek: VG !
specs44
08-12-2003, 04:05 PM
great looking model... beautiful lighting
but isnt just me or is the bump texture of tires doesnt match the quality of the rest of the car?
well great looking car!
Sqwall
08-12-2003, 04:59 PM
here is one render that i've tried the PENCIL+ plug for max ... i think this one is for the anime fans... its AUTO MODELISTA style :p
http://www.bgstore.com/xshots/sbr_shot_44ZLU.jpg
Sqwall
08-12-2003, 05:10 PM
the tire is fully 3D.... i did't use any bumpmaps for creating tire pattern... the tire is replica of FALKEN AZENIS sport tires ... and the weel i replica of ENKEI super sport wheels :rolleyes:
http://www.bgstore.com/xshots/sbr_shot_Q7JD.jpg
specs44
08-12-2003, 05:30 PM
im glad you went out of your way to show a closeup!
excellent i have no further comment
p.s. cool cartoon shader
Titan
08-12-2003, 05:31 PM
excellent 3d work...I 've seen a ton of car images in 3d but this one is really striking and believable...great job:)
LostSoul¹13
08-12-2003, 06:51 PM
really nice man. Can you post the maps you used on the tail and head lamps for the 1st series of pics? Car looks really good. :buttrock:
allseeingi
08-12-2003, 07:59 PM
Hi Sqwall,
The modelling, materials and particularly in the first image the lighting are really astonishing. The only crits in the car are minor things that have already been mentioned.
Now the only thing I would say, and maybe this was just a exercise in making a photorealistic car (and it's certainly that :p) in which case no worries, but a nice background that didn't detract but really set the car off would make this a really beautiful image in its own right and then I think there would be no question of it being front page material :).
Regardless, it's a really top job.
kidcodea
08-12-2003, 08:03 PM
this is in my top5 of best cg cars. i seen a lot i might add...
do more render angles please.
DougG
08-12-2003, 08:20 PM
Amazing work, about how long would you say this took you to do?
Keep it up! :applause:
samuraijack
08-13-2003, 07:50 AM
This one is for the main gallery thats for sure!!! Awesome modelling and render and all this for fun??? ILM will make a good use of you :-)
Hellmare
08-13-2003, 09:05 AM
oh my! it's awesome work. to confess when i saw it i though it as a photography! don't laugh - i'm serious... but when i saw projects - i believed it...indeed... i can calmly say that this car is far more better than a playstation cars - don't know much about animation but know that it can be used somewhere:thumbsup:
OUTSTANDING Sqwall :applause:
-----------------------------
Sqwall: i see we both are in same country - send me a message with your coordinates - want to see you :love: (oops ^_^ not with hearts hehe - just watchin' car pics)
oh and btw black car you post has a wrong-sided label ^_^ but it's ok - it is a monster:buttrock:
magicm
08-13-2003, 10:09 AM
plugged ;)
:thumbsup:
somebody plug this beauty!
Squarecloud
08-13-2003, 10:23 AM
Really great picture!!!
I like it very much, only the AA settings could be tuned for the render, but that already has been mentioned. Lovely how you also moddeled the inside of the car. And wow windscreen wipers!!! It really is complete.
Seeing this picture makes me wanna go out and buy one of those ( woops......just forgot that i'm pretty much broke at the moment :P )
GreetZ
Selmar
i LOVE subaru's ;) Think this is going straight to my bro cause he's got an STI...
Some people might say the render is too 'gloss' but i think its sexy as hell :) love the texturing on the rear lights.
cuse
box1126
08-13-2003, 10:29 AM
wow so great job
wow, did u get this design bodykit from a reference or u own this impreza.. wow.. the modelling and renders are already great, the bodykit of the car is even better.. wow!!! welldone!!:surprised :buttrock: :surprised
brittnell
08-13-2003, 10:47 AM
Awesome work!
:eek:
You really should post it to the fR and Sachform forums as well (I know those cats would appreciate it).
Cool cool,
[/b]
Siroth
08-13-2003, 10:55 AM
wow man the lightning is great!!
jason-slab
08-13-2003, 11:23 AM
umm, yeah well, errrr
sorry i'm speech-less
:thumbsup:
|jason
jum'bok
08-13-2003, 11:29 AM
because otherwise i'd never have time to see any of these great threads.
lovely attention to detail here, it's really breathtaking.
i also like that you made it "for FUN" :buttrock:
hey i notice in your wireframe that those little grills on the front of the car are actually modelled in. i assumed it was a bump and texture at first. any way we can get a close up and a little info on how you went about making them? i know it seems like a silly thing to ask, but the method for modeling most of a car is fairly clear to me, i am interested in some of the smaller details.
Sqwall
08-13-2003, 11:56 AM
Thanks guys I really appreciate your opinions :beer:
The body kit for the car is fictional I made it... so I called it CUSTOM tuning... the idea for the front fedners come from actual CUSCO racing car competting in gt300 series of 1999 JGTC
As I mentionet the wheels and tires are replicas such as the rear wing which is replica of BoMex wing I presume :rolleyes:
the seats inside are sparco replica ... to be exact SPARCO FIGHTER seats :p
the exhaust is titanium HKS of course.
I will post the render of it later...
Once again thanks guys.
rottle
08-13-2003, 12:31 PM
great car, great modeling.
Hi,
i like the marriage-bloom effect :)
in the very first Picture you have somekind of scar over the cars front... Motorhaube...engine hood... maybe from the reflection map... its a bit distracting/unsightly...
nice job
mk
reptil
08-13-2003, 01:30 PM
simply wonderfull :applause: :thumbsup:
Encore
08-13-2003, 01:42 PM
this is fascinating, not only the image itself but the wire images, specially for someone who sees 3d software and artwork as complete misteries... :p a true masterpiece..
wow!!!!!very nice work !!!!
modeling is so cooooooooooooooooooooool!!!
:eek: :eek:
gigatron
08-13-2003, 02:29 PM
Hmm what can I say, it's brilliant.
This has had to be the best modeling+rendering of a car I've ever seen. There has been many car modeling jobs on these forums but this is my favorite to date.
s-rajesh78
08-13-2003, 02:34 PM
This one really Rocks :-):beer: :thumbsup:
symantix
08-13-2003, 02:37 PM
When I saw your initial mesh, I thought you had modeled with NURBS, because of the way the tesselation looked. But when I saw your non-subdivided mesh, I realized I was wrong. You must of have modeled this in maya and subdivided it in Max, yes? Maya's subd's don't tesselate like that...
AWESOME work, btw...
leekhangwei
08-13-2003, 02:51 PM
hey dude....let do a drifting demo for "fun"....totally cool man....
WChestnutt
08-13-2003, 03:09 PM
Simply amazing!!!! great reflection!
What hdr image did you use?
wgreenlee1
08-13-2003, 03:23 PM
I think I just wet my pants........:drool:
davidSingha
08-13-2003, 04:16 PM
Awesome dude!!!
cheers!:beer: :thumbsup:
Solomon
08-13-2003, 04:24 PM
Amazing renders!!
one pointer - you may need to use supersampling - some of the lines are pixelated
Otherwise great Lighting and mapping
What type of shader did you use?
HapZungLam
08-13-2003, 04:40 PM
Originally posted by Sqwall
here is one render that i've tried the PENCIL+ plug for max ... i think this one is for the anime fans... its AUTO MODELISTA style :p
http://www.bgstore.com/xshots/sbr_shot_44ZLU.jpg
hey, yours is very good too. espeically your shader.:wip:
That's really an impressive work HapZungLam!
Love the attention to the details and the shaders are top too!
Did you use nurbs (splines) on the creation of the car or box modeling all the way?
Have you ever thinked in putting a tutorial up for the many followers out there?!
Dominique
08-13-2003, 05:01 PM
*****
Dominique
Sqwall
08-13-2003, 05:04 PM
Originally posted by TuLe
That's really an impressive work HapZungLam!
Love the attention to the details and the shaders are top too!
Did you use nurbs (splines) on the creation of the car or box modeling all the way?
Have you ever thinked in putting a tutorial up for the many followers out there?!
Hey man you are in mistake .... the uper cel image is quoted from my original post... :p
the model is the sam as the first one but rendered with pencil +
MDB101
08-13-2003, 05:44 PM
Yeah its all cool man :) way to go! But, no Tire valves, that catches my eye right away man, how are you supoosed to put air in those tires? :) but over all its very nice :)
RogerM3D
08-13-2003, 06:30 PM
very nicely done modeling and render :drool: absolutly beautiful rendering and modelling (overall) only crit is on the mirrors, they don't seem to go out far enough relative to there height. Also what is with the rear window wing? (from a driving stand point its pointless with allready having a rear spoiler, and from looks imo, just as pointless)
aside from that amazing :applause:
Cararan
08-13-2003, 06:43 PM
Well i'll be thats a very nice looking car. The modeling is great.
luima
08-13-2003, 06:44 PM
those are raytraced reflections or reflection maps in the first pics?
btw great model!!
Very pimp, I like the shader for the paint and the shadows..
fiercestudios
08-13-2003, 07:49 PM
question:
Why did you need to do additional modeling in Rhino? what could max not do?
Did you render this in max at all? what are the downfalls of max?
JP
Hellmare
08-13-2003, 08:01 PM
I like that new-posted car too, but where are glasses ? looks frosted to me:wip:
Soljarag
08-13-2003, 08:09 PM
Originally posted by Sqwall
Well I used sachform HDRI Only for reflecting environment.
Do you mean you just put it in the reflective slot on the car paint, instead of an environment map?
PotatoHead
08-13-2003, 08:11 PM
Originally posted by TuLe
That's really an impressive work HapZungLam!
thats what i call careful reading.
Sqwall: killer model, i like the black one most, especially the headlights. something's slightly wrong with the shadows, the gradient looks to jaggy.
WChestnutt
08-13-2003, 08:27 PM
c'mon, what image did you use for the reflection? is it publicly availible?
Cheers,
Will
eYadNesS
08-13-2003, 08:47 PM
Wow this car is my lovely car...
But could you tell me which reference do you use?
Or could you post the reference of the car?
cougarpride
08-13-2003, 09:05 PM
Excellent work man. The toon shader version is very well done too. My one complaint is that tires don't seem very real...
beautiful car..... very impressive, I like it a lot :beer:
PauloSampaio
08-13-2003, 09:22 PM
guy I like more of first img...
The blue car is very very very cool, the shader is any final render's material???? or is max's ???
If will go in the 3dmax ... how do you make it??? is :drool: :thumbsup:
well, but answer!!! hehehe :p
Bye thanks
excellent work. :thumbsup:
ssyed
08-13-2003, 10:51 PM
verrrrrrrrrrrrrrrrry nicceee i was thinking my car is detailed ! argggh :annoyed:
i mean everythings there, and real
This car is awsome!! :applause:
Good job~~!!:thumbsup:
Great modeling~
The toon shader is cool too~
kr3ml
08-13-2003, 11:56 PM
it looks very nice :wavey:
chewaka
08-14-2003, 12:02 AM
:eek:
Guuuauuu
Very good work, and very nice car shader
impressive
:applause: :applause: :applause:
ChaseJase
08-14-2003, 01:17 AM
Awsome:surprised what bits was done with rhino 3??
Larsen
08-14-2003, 02:09 AM
i'm not a great fan of car but this one has a spectacular shading.
Awesome rendering :buttrock:
sqitso
08-14-2003, 02:43 AM
All I can say is WOW!! Man I suck at modeling. Seeing work like this just makes me feel small and inferior. I can find no flaws In your art. That means I must mention the inperfection in your signiture, to make me feel better about myself.
You have dying mis-spelled :)
Great work.
timshim
08-14-2003, 03:20 AM
excellent render. looks like it has been waxed and polished a million times.
nice work. keep up the good work.
ElKrullo
08-14-2003, 04:53 AM
Really cool! Almost perfection! :eek:
I would have to agree that the material on the tires look a bit off though.
Bamke
08-14-2003, 06:06 AM
Freakin' awesome! Maybe some work on the treads. But, wow! That is just...:drool:
:buttrock:
cybeer
08-14-2003, 07:01 AM
great,great...............only used 3Dmax?
Sqwall
08-14-2003, 07:59 AM
I used sachform HDRI only for reflection the image i used is displayng a bridge of some sort. I puted the image as a spheric back and set the skylight to a color similar to the overal gamma of the hdri image. The HDRI image is not used to calculate the GI it is only for reflections :p
In rhino 3 i modeled the black version headlights , because i have'nt got many time to do them in max. :)
Once again guys.... BIG THANK YOU :beer:
P.S. theres an updates coming...
i think the tayar gripper's rubber, or whatever u call it.. haha.. could be made smaller.. the rest.. is phwoar, wat do i say, u know!:buttrock:
Hellmare
08-14-2003, 09:59 AM
hey sqwall! publish something else please - do you have other things or you this is your first work? (why don't you try to contact with some film producers?)
WChestnutt
08-14-2003, 10:15 AM
Thanks man!!
avalon
08-14-2003, 12:17 PM
:beer:
The lighting is good.
sCM redruM
08-14-2003, 02:25 PM
Since the kit is molded, I think the flares could use a little tweaking....They seem a little flat and they don't really flow with the bodylines....
I really don't like the tires, they look TOOO clean...The car itself can be reflective and shiny, and very showey (means car show material)...Anyways, the tires just look TOO perfect...Impressive that you modeled them, but I really don't think it's pulled off to perfection...
And if you think I'm trashing your model, my apologies...This is the best looking car model I've ever seen in my life...SERIOUSLY!!
Minus the tiny flaws that only I had a problem with, your car is absolutely stunning to say the least....You're the type of person who makes me want to uninstall XSI and quit school...
ruM's OUT...
Hellmare
08-14-2003, 02:57 PM
sCM redruM - you look experienced! admit that to make a car (in example for sale) likeable you must polish it 20 times at least :) generally in computer graphics everything is clean ^_^ and perfect - also perspective of sqwall's car is awesome. i'm just a fan of CG and don't see any defects :< hope also sqwall remodel it if there is anything he wants to remake. from a friends i know that good render takes days:eek: but it's ok:thumbsup:
Utsusemi no Jutsu! http://hellmare.hit.bg/hanzo1.gif ~poof~
Draco-84
08-14-2003, 09:30 PM
Very impressive!
Great lighting and attention to detail!
WELL DONE! :thumbsup:
aliencore
08-15-2003, 01:16 AM
Absolutely AMAZING!! I wish I had a one-hundreth of the talent you do. :applause: :applause: :drool:
Amazing work! Love the lowered 'look' to it.
Windex
08-15-2003, 01:52 AM
can someone tell me Exactly how he did the lighting?
please? :D
tnx.
spunkman
08-15-2003, 03:19 AM
:applause:
sarfarazsoomro
08-15-2003, 04:46 AM
reallly nice..
Lighting and materials are extraordinary :)
modeling aswell
Nosalis
08-15-2003, 07:19 AM
Materias are really very good, the model also. Only think I don`t like is a fron spoiler of black version ... yeah it`s my personal oppinion, I like the WRC spoiler more, .... but It`s your choice..
The tuned headlights are GREAT
chiark
08-15-2003, 08:58 AM
Simply stunning, and quite possibly the best modelled car I've seen bar none.
Just to let you know, this link has just been published on scoobynet (http://www.scoobynet.co.uk/bbs), so there may be a few Subaru nutters wandering along :D
The whole thing is just brilliant. If I can make a suggestion, how about changing the front lights to use clear lenses rather than the "rippled" that you've got on at the moment? The 22B used "rippled", but the 99 and 00 year cars had clear... I think they'd suit the general cleanness of the car.
I'm gobsmacked as to how good this is! And please can we have some more angles rendered? :D And maybe some tutorials? :thumbsup:
Cheers,
Nick.
Reezeex
08-15-2003, 01:07 PM
excellent work!!!!!!!!!!!!
:applause: :applause: :applause:
Widler
08-15-2003, 05:38 PM
Amazing work Man!
I really have nothing to crit,
but i would love to know what
the poly count is for laughs.
Yeah including the tires, chasis,
and interior. I am in the process
of trying to model something of
this much detail, that is why
I am wondering where your
poly count is at.
Also, if posible I wondered what
the poly count is of one tire?
Thanks!~, great F'n Work.
phoenix
08-15-2003, 07:33 PM
very nice...........
Kinsbane
08-15-2003, 07:40 PM
I've been gawking at your images for awhile and was wondering a few things -
What reference images did you use? I can tell that those body pieces are not on any GC8 Impreza, and are custom fabbed (like the title says). I was wondering where you got the styling cues from. And, also, was wondering how much trouble it'd be for a tutorial? :bowdown:
Windex
08-15-2003, 09:02 PM
where is his award??????????
oh yea, also someone plz tell me how he did the lighting. i will pay you with virtual good lucks
WChestnutt
08-15-2003, 09:11 PM
i think it was a sky light or something, and hdri for the reflection.
Now where's my good luck! :wavey:
:beer:
Will
martini
08-15-2003, 09:26 PM
First off, great work. It looks stunning. The best car rendering I've ever seen for sure...I could hardly tell it was modeled.
I'm no modeler, so I don't know the technical stuff... But if I may make a few comments..if you're trying to make it perfect.....
1) I think the roll cage tubes look too small. I believe the FIA specs are 38mm OD..work that out to whatever scale you are working in...
2) The X bars on the cage don't look like they are welded together. It looks like two rendered bars that are clipping each other.
3) The rear window is too clear, no defroster lines or anything.
4) from the rear view, we can see inside the car, and we can see that there is, in fact, no B pillar.
5) The missing valve stems, which has already been mentioned.
6) The tires are a little clean, no molding hairs, or sidewall markings. Maybe you could put a bump texture on top of the modeled tire, add some markings, scuffs, etc. That would make them look nice.
7) The exhaust tip looks off for some reason. Maybe the inside is just too well lit or something.
Again, very excellent job. I hope to see an updated version soon. :)
viper11885
08-15-2003, 09:49 PM
i am speechless.. great job, it looks awesome!!!
what's even more impressive is that you designed the body kit yourself!
o-phile
08-16-2003, 02:46 AM
oh... my.... god...
i wuvz it
NUFF SAID!
sixthe45
08-16-2003, 10:35 AM
Awesome work.
:thumbsup:
headshot
08-16-2003, 03:07 PM
jeses F***ng christ!!!
untill i saw th wireframe i was sure that was a photo:D
specktackuler
Skyraider3D
08-16-2003, 09:49 PM
Stunning model and great materials! Would be great to see it in a more realistic action pose maybe? ;)
Aevium Viemme
08-16-2003, 11:14 PM
That has to be one of the most photorealistic cars ever :bowdown:
Grave
08-17-2003, 02:44 AM
AMAZING! :thumbsup:
Sqwall, can you please tell us what kind of material did you use for the car's body. Was is a simple FRAdvanced with a simple colour and some reflections? Did you use any Falloff maps? Please describe the material in detail if possible and if it isnt a secret of course. What is the exact name of the HDRI used on first 2 screens? (I would like to achieve similar results with FR1) :blush:
yexiongbj
08-17-2003, 06:13 AM
oh.my god!!
I am simply and do not believe the own eye!You are too stick!If you invite you to eat the ÑòÈâÅÝâÉ in China, I
:buttrock:
tiger8380
08-17-2003, 07:44 AM
first time posting.....I really like it. The only thing that I think is maybe the wheels look a little too cg compared to the rest of the image. But other than that I really really like it.
Cool.
lildragon
08-17-2003, 05:54 PM
Most have been said already, but put this in a nice environment and you've got yourself a winner here, plus a gallery spot ;)
salud
German
08-17-2003, 07:19 PM
really perfect"""!!
spaze
08-21-2003, 01:35 PM
Congrats :drool:
i'm actualy modeling an BMW Z4. It is not yet finished but i'll render it with FinalRender stage 1 soon.
My question is simple why not using the HDR as the only source light + 1 or more spots only for re-enforcing specular only ??
Theoricaly this should give an perfect lightning ?
Thanks in advance :thumbsup:
supermanphan
08-22-2003, 07:53 PM
something doesn't look quite right with the tire material to me, it may just be me, but it looks so close that the little bit of difference from reality is almost annoying.... if you know what i mean
shadowkeeper
09-06-2003, 01:07 PM
Cheeeeeeah! What tha!?? Kick Ass modeling and texturing!
jugga
09-06-2003, 04:07 PM
extremely nice work :applause:
do it, put it in an environment.
laredawg
09-10-2003, 12:40 AM
That model is incredible! I can't make anything good, so I look at a lot of other people's work, and that is the most realistic CG car I've ever seen! (that I know of)
I find it inspiring, yet, it makes my work look so bad. :( Good job.
Love to see more pics.
Jb5k1
09-10-2003, 03:36 AM
HOLY SHITE, THATS AMAZING!!!:drool: :drool:
i love those soft tires, totally awesome :love: :buttrock:
mopelie
09-10-2003, 03:55 AM
Very Impressive! If I was a none 3d person I would take it as a real photo...
...Help! I am in the proccess of finishing a car myself modeled in Max 5.1. Using the same lighting technique you are using. Only problem I keep running into are the head and brake lights. You may have used the method I have been trying but I am not sure. If you dont mind I could use some advise on the head and brake lights.
kiko3d
10-17-2003, 12:01 AM
Did you actually buy final render or is a demo version cause I´m trying to get one myself and I don´t know where to
pZion
10-17-2003, 05:54 AM
One question; Did you model the wheel? Or is it a bump map?
The car is awesome!
Sqwall
10-17-2003, 07:32 AM
The tire is a model if you look at 2nd or 3rd page of this thread there are a pictues of the tire and rim model. :)
Thanx for the comments.
mikepolizos
10-17-2003, 08:40 AM
Woh, Great model and extraordinary render!
Keep it up man!
:drool: :drool: :drool:
pZion
10-17-2003, 02:01 PM
I see... can you tell me how you made it? Just a short description? :)
The Cel-shaded version was great! ;)
Mammoths
10-17-2003, 02:33 PM
one word..... SHOW. :thumbsup:
shaddix
10-17-2003, 05:56 PM
hey dude
this work is so awesome.
this car has been my favorite for a year now cause my brothers sells them.
especially the WRX STI or WRX standalone... (even the justy but dont tell anyone :beer: )
the tuned one knocked my brother down i want a poster of IT!!
kevin1987
10-17-2003, 07:54 PM
W O W!!!!:drool: beer: :buttrock: :thumbsup: :applause:
Kevin
Keiyentai
10-17-2003, 09:33 PM
*trys to jump threw his monitor in to the car* damn dident work *trys again* Arg! I want it!
YOu rock. Subaru's RULE!!!!!:buttrock: :drool:
cwikdahl
10-17-2003, 10:43 PM
As with my previous comments on some cars here at cgtalk, I'd like to point out a thing that seems to be overlooked by many artists - the basic shape of the car, or proportions if you like.
Good renders (in this case really great) are far more common than accurate models.
As a car nut, the first thing that ruins a picture for me is inaccurate shapes. I'm not saying it has to be perfect, it just has to look "right". It's sometimes easy to see mistakes in models when you haven't even seen the original. There are certain "rules" as to how a car is designed. If you wander away without thinking, it could often look wrong...
Study this picture:
http://www.impreza.nu/ssi2/expo/view_photo.php?full=1&set_albumName=22b&id=bild12
Then look at the first page of this thread.
For example, assuming Sqwall's model has the main body shell intact, being a customized car, there are some things that looks weird. First of all, the windshield. It seems to be too flat, leaning to much and doesn't flow good into the roof. The A-pillars are also too wide. Staying in the same area but moving to details, the wipers looks way too thin and need more detail. These are all basic rules - there's no real car looking like that.
Also compare the hood, scoop and headlights.
Another thing is when you do custom parts, they have to look believable. I think Sqwall has done that well.
Now, some people might find this less important, but try to be aware of it, and be critical. I'm quite upset when there's 3 pages of "It's pefect!" in some threads. Perfect (whatever that is?) means it has to be accurate in shapes, and you as a viewer have to consider that.
Sorry about all this :shame: Just trying to rasie the bar a bit ;)
PS. Umm, yes, I do own an Impreza myself... ;)
shaddix
10-17-2003, 11:19 PM
@cwikdahl
hey man nice to meet you
those are 2 different types of Imprezas, the render pic and yours.
greets :)
mark_battista
10-18-2003, 12:41 AM
great stuff man, you should make a tutorial coz i'd really love to be able to model like this, are you a professional or just a hobbyist? This is definitely gonna be my dt background for some time. Keep up the great work.
Excellent
kind regards
Mark Battista
Sqwall
10-18-2003, 07:07 AM
Originally posted by cwikdahl
As with my previous comments on some cars here at cgtalk, I'd like to point out a thing that seems to be overlooked by many artists - the basic shape of the car, or proportions if you like.
Good renders (in this case really great) are far more common than accurate models.
As a car nut, the first thing that ruins a picture for me is inaccurate shapes. I'm not saying it has to be perfect, it just has to look "right". It's sometimes easy to see mistakes in models when you haven't even seen the original. There are certain "rules" as to how a car is designed. If you wander away without thinking, it could often look wrong...
Study this picture:
http://www.impreza.nu/ssi2/expo/view_photo.php?full=1&set_albumName=22b&id=bild12
Then look at the first page of this thread.
For example, assuming Sqwall's model has the main body shell intact, being a customized car, there are some things that looks weird. First of all, the windshield. It seems to be too flat, leaning to much and doesn't flow good into the roof. The A-pillars are also too wide. Staying in the same area but moving to details, the wipers looks way too thin and need more detail. These are all basic rules - there's no real car looking like that.
Also compare the hood, scoop and headlights.
Another thing is when you do custom parts, they have to look believable. I think Sqwall has done that well.
Now, some people might find this less important, but try to be aware of it, and be critical. I'm quite upset when there's 3 pages of "It's pefect!" in some threads. Perfect (whatever that is?) means it has to be accurate in shapes, and you as a viewer have to consider that.
Sorry about all this :shame: Just trying to rasie the bar a bit ;)
PS. Umm, yes, I do own an Impreza myself... ;)
No problem man. I love the critiques. See the other versions of my subaru. The links are at the bottom of my post. Maybe you will like them more. I love your work on your subaru. There are a few flaws but keep goint it is still a WIP so I am saving the crits for the Final.
I love to hear that you have an actual subaru. Can you shot me some photos of the backlights. Because I realy want to see how the interior of the light is set because I done my by inprovisation.
cwikdahl
10-18-2003, 09:35 AM
shaddix, the parts I described looks the same on all GC8 Impreza's ;)
Sqwall, I've seen your othere versions and they do look great! But I can't see you've made any changes in the areas I described.
I'd really like to hear what you think of my Impreza model now, rather than when it's done. It's now that I'm making changes ;)
I'll try to mail you some images of the tail lights later :)
shaddix
10-18-2003, 09:46 AM
the Tires themself are to thick i think. :shrug:
pZion
10-18-2003, 11:34 AM
To thick? You mean, to wide? Or what?
I think they looks great!
shaddix
10-18-2003, 12:07 PM
yes sorry thats what i meant,
look at the picture http://www.subaru.de/showroom/impreza/impreza-sti-exterior/impreza-sti-exterior.htm#
what do you say?
on the very right picture you can see the tire and rims pretty good
2DThreeDee
10-18-2003, 01:02 PM
I think you could put some slighly lower profile tires on it.. Not realy low profile just a bit more then they are at the mo.
Sqwall
10-18-2003, 03:48 PM
Originally posted by cwikdahl
shaddix, the parts I described looks the same on all GC8 Impreza's ;)
Sqwall, I've seen your othere versions and they do look great! But I can't see you've made any changes in the areas I described.
I'd really like to hear what you think of my Impreza model now, rather than when it's done. It's now that I'm making changes ;)
I'll try to mail you some images of the tail lights later :)
Ok man . First try to highen the smooth result use 2 or even 3 levels of smoothing this will improove the refls. Tighten a little the window gums. Look at you subaru. The rear window gum shoud be more tight. Put the gums a little outside. Now they are looking like textures... if they are not aniway. Do some interiors of the lights. I can see that u used textures. This will improve the total 3d feel of the vehicle. Fix the grey subaru wing it looks like he is weldet to the back of the car. Front bumper looks a bit more extended. The wipers looks a bit wierd. And there is not a detail at all. He He like mine. The actual car interior looks a bit strange. There are no seat belts (maybe this is an WIP issue) Do not use texture for tires. Try to make them all in 3D. The pattern and all. It will look more real. There is no Rear View mirror in the car.
Well this is not all but I think that I overdone myself here.
!!!WARNING!!! The upper text is written to cwikdahl
cwikdahl
10-19-2003, 10:55 AM
Sqwall, I replied to this in my wip thread: http://www.cgtalk.com/showthread.php?s=&postid=897213#post897213
Thanks :)
pierre
10-19-2003, 04:34 PM
Awesome rendering :buttrock:
Impactor Return
10-19-2003, 05:44 PM
Very nice work.
Im actually lucky enough to own a P1 Impreza, Id be happy to show u a few pictures if u need some extra angles?
Frenkie
10-19-2003, 11:43 PM
f*ck man,so great!with which technic did you comit a masterpiece like this?
shadowkeeper
11-24-2003, 02:32 PM
Hey can you tell me how you did the material for this wonderfull car? I like it.
WOOOOOOW this is awesome, Briliant vreation and texturing! You ROCK! is it on sale?:thumbsup: :D
ssloan
11-24-2003, 08:25 PM
Love the car.
Im modeling a car too but am having so much trouble with the creaces in the body, ive almost got it.
Cant wait for the updates youve been talking about!
:buttrock: :buttrock:
JDMedia
11-24-2003, 09:55 PM
Why are renders with Vray or FinalRender always looking so good, what is it exactly???
ironist
11-25-2003, 02:34 AM
that's real man :applause:
Sqwall
11-25-2003, 07:24 AM
For modeling i used ... poly editing with subd ... i used a blueprint for reference and some photos that i found on the net. :rolleyes: Modeling tooked about a week with materials.
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