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Pentivar
09-27-2009, 07:43 PM
I'm having a problem with the paint weights tool. I select the character mesh, and go into the tool, but none of the joints come up and the mesh doesn't change to greyscale. I have hardware texturing off, (even if it was on the joints would still appear in the tool's box anyway) and the mesh selected does have the skin cluster on it, it just stopped working for no reason. I don't really want to have to unbind and re-skin the whole thing,(seeing as when I export skin weights, unbind, rebind and import skin weights, moving the IK handles, or the joints of the skeleton directly even, makes the skeleton move, but not the mesh for no discernible reason) so does anybody have a clue what to do here?

PS, I'm using 2009

DCRoyale
09-29-2009, 09:38 PM
In your panel under Renderer, is it set to Default Quality Rendering?

When it is set to High Quality Rendering the weights aren't displayed.

Pentivar
10-02-2009, 02:14 AM
Yes I did, I tried everything...I eventually just unbound the skin and duplicated the mesh, deleted the original and used the new one, which ended up working. Thanks for the reply anyway though

lricho
10-02-2009, 04:12 AM
or yo've got Use Default material turned on in the shading viewport menu

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10-02-2009, 04:12 AM
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