MBaker
09-27-2009, 05:37 PM
I'm a student learning 3ds max and I ran into a problem where I had to create a room with walls that slopped into the floor. I was thinking I had to sweep a spline along a closed path but the end result would mess up geometry. I ended up converting the path to an editable poly where I would extrude the edges and then chamfer the sides, but it didn't create a wide enough slope. Can anybody tell me an easier way to do this?
Thanks in advance
http://i162.photobucket.com/albums/t264/3dsmatt/Sweep.jpg
Thanks in advance
http://i162.photobucket.com/albums/t264/3dsmatt/Sweep.jpg
