doppelganger
08-11-2003, 06:50 AM
Regards All,
I Have been working on a scene saved to a network share drive which happens to be mounted as D: Well now I copied my whole project directory to a local drive g:. I opened the .mb file from the local directory and made sure the project was set to this new local folder. Well it looks ok in file>project>edit current but when I open nodes in the hypershade all my textures still point to the remote d:\ location of the peoject instead of the sourceimages folder in the new currently set project on the local harddrive.
How can I fix this without manually going in and reloading each texture file from the new project directory?
Thanks
Scott
I Have been working on a scene saved to a network share drive which happens to be mounted as D: Well now I copied my whole project directory to a local drive g:. I opened the .mb file from the local directory and made sure the project was set to this new local folder. Well it looks ok in file>project>edit current but when I open nodes in the hypershade all my textures still point to the remote d:\ location of the peoject instead of the sourceimages folder in the new currently set project on the local harddrive.
How can I fix this without manually going in and reloading each texture file from the new project directory?
Thanks
Scott
