SpaceFork
08-11-2003, 06:49 AM
I'm not really sure how to go about approaching this, so I thought I'd shoot off the question here.
Say I had a sphere translating up and then down 3 units in Y over 20 frames using 3 keyes (0,10,20) on X Y and Z... Is there a way to add noise directly to the resulting animation curves without setting a whole mess of in-between keys? Maybe using an auxillary node or a shader? I'm not really looking for an expression or dynamic driven soloution.
Ideally, the result I'd be looking for would be a slight wavering as it translated...but I'm willing to settle for an extreme example that pointed me in a direction I could experiment with. Any ideas?
-Mike
Say I had a sphere translating up and then down 3 units in Y over 20 frames using 3 keyes (0,10,20) on X Y and Z... Is there a way to add noise directly to the resulting animation curves without setting a whole mess of in-between keys? Maybe using an auxillary node or a shader? I'm not really looking for an expression or dynamic driven soloution.
Ideally, the result I'd be looking for would be a slight wavering as it translated...but I'm willing to settle for an extreme example that pointed me in a direction I could experiment with. Any ideas?
-Mike
