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WAVK
05-15-2002, 04:54 PM
Hi there, I need some help...

I've made some bones for an arm of a character, with limits and IK. Only thing is that I ceated the bones in an empty. And scene editor doesn't let me drag the bones to the character object. I thought the bones didn't have to be inside the deformed object, that's the Blender way. Do I have to make the arm all over? Not that it's so much work, but still...

WAVK

Mike RB
05-15-2002, 06:01 PM
Well, thats not really the Lightwave way. :) But, Lightwave is flexible and you CAN do it they way you want, add a single bone to your arm and set the bone to 'use bones from' and choose your other layer. You lose the ability to set weightmaps with this method, but it will work. BTW all that is in layout, not with modeler, modeler dosent have bones, only skelegons (big difference, one deforms an object, the other is a placeholder to create the bones).

Mike

sprogger
05-15-2002, 07:16 PM
You dont actualy need to add a bone to the boneless object.
just select the arm, switch to bones mode and press p.
the bones property panel will come up even if you have no bones in your object.


cheers
Sprogger

sprogger
05-15-2002, 07:52 PM
Another way of doing what you want is - to select the object that the bones are under currently, then go to replace object and load the correct object.


Cheers
Sprogger.

WAVK
05-16-2002, 05:19 AM
Thanks MikeRB and sprogger! That's exactly what I needed to know. Especially sprogger's first way. This is the way I like to do things, because this way multiple objects can make use of the same sekeleton. I like to keep my hands, jacket, pants, head and boots on different layers in modeler, making it more easy to change things quickly.

Have fun,

WAVK

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