View Full Version : Cartoon shading experiment
anobrin 08-11-2003, 05:54 AM Cinema4DXl 7.3.3 and some adobe after effects filters
http://66.70.166.29/promo/robocell.mpg
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Cool nice job there. which filters did you use in AE?
flingster
08-11-2003, 10:56 AM
reminds me of tron a little...
also like the leg flick/kick into position fits the mechanical body.
:thumbsup:
anobrin
08-11-2003, 01:39 PM
Thanks Guys:cool:
I used the "find edges" filter in AE 5.5
im still experimenting with the settings though
mimo8
08-11-2003, 01:59 PM
hi anobrin
like your output
the cellshader with the "find edges" effect really does a good job ... keep on experementing and report your outputs peaze ...
how did you do the shader
lumas in the materialchannel?
I just modell a new character which should look as much cartton as I´m able
I´ll start a WIP on it
here a preview:
http://www.xdv.org/mmm/download/piclib/portfolio/cg/skullman2.1.jpg
also one of my momentarry favorites concerning cartoonlook:
happy ship´s camiel maybe (http://www.happyship.com/index2_FR.html)
cheers
mimo8
08-11-2003, 02:01 PM
by the way
the grigri does not use any textures
just lumas in the colorchannel and negative lights for the eyes and mouth
nice but should a toon shader really change color like that? anyway its a great model and great animation top notch dude.
:)
bobtronic
08-11-2003, 10:17 PM
Cool. The walkcycle is really nice. But I think it
hasn't a cartoon look. Its more like a infrared
picture or like flingster said a little "Tron" like.
Bob
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