Digital-Tutors
09-25-2009, 04:18 PM
Hey Everyone,
Check out our latest 3ds Max, Fusion, Mudbox, ZBrush and Maya releases!
Thanks,
The Digital-Tutors Team
mental ray Production Shaders in 3ds Max (http://www.digitaltutors.com/09/training.php?cid=2&pid=188)
Discover the advanced rendering features of 3ds Max mental ray production shaders and how they can become a valuable part of your production pipeline.
- Add nearly instantaneous motion blur to your rendered images
- Allow seamless integration of your 3D art into a live-action plate
- Learn several production shaders that allow for rapid correction and re-rendering of specific scene elements
- Render your images faster, with a much higher level of quality and control
http://www.digitaltutors.com/newsletter/images/swicons/3dsmax.gif
Run Time: 52 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=188)
http://www.digitaltutors.com/newsletter/images/2009-09-24/max_b.jpg
Fusion Node Reference Library – Composite (http://www.digitaltutors.com/09/training.php?cid=2&pid=189)
Learn how to efficiently use the Composite nodes in Fusion, an essential group of tools.
- Position, rotate and scale your foreground
- Learn how to create appealing transitions from one image to another
- Increase the quality of the Merge output by changing the Filter Options
- Tips for using the Additive-Subtractive, Alpha Gain, and Burn-In sliders
- Combine the Depth channel of your inputs using Depth Merge
http://www.digitaltutors.com/newsletter/images/swicons/fusion.gif
Run Time: 50 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=189)
http://www.digitaltutors.com/newsletter/images/2009-09-24/fusion_b.jpg
Attaching Sculpted Geometry in Mudbox (http://www.digitaltutors.com/09/training.php?cid=2&pid=137)
Discover time-saving techniques for adding new geometry to previously sculpted objects in Mudbox.
- Learn how to export geometry and use displacement maps as well as UV considerations
- Easily add geometry in external applications
- Discover practical examples to solving potential roadblock and common issues
http://www.digitaltutors.com/newsletter/images/swicons/mudbox.gif
Run Time: 30 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=137)
http://www.digitaltutors.com/newsletter/images/2009-09-24/mudbox_b.jpg
Using PaintStop in ZBrush (http://www.digitaltutors.com/09/training.php?cid=2&pid=197)
Make your workflow more efficient by learning how to automate tasks and get quick results with the fundamentals of the PaintStop plugin in ZBrush.
- Complete overview of the PaintStop plugin for ZBrush
- Learn to work with media like charcoal, ink, watercolor and oils
- Discover how to use tracing images and stencils to augment your workflow
- Quickly integrate PaintStop into your own ZBrush workflow.
http://www.digitaltutors.com/newsletter/images/swicons/zbrush.gif
Run Time: 45 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=197)
http://www.digitaltutors.com/newsletter/images/2009-09-24/zbrush_b.jpg
Getting Started with Oceans in Maya (http://www.digitaltutors.com/09/training.php?cid=2&pid=200)
Achieve high-quality results within a matter of minutes with Maya's powerful Ocean features.
- Discover the fundamentals of Maya Ocean
- Learn how to control the noisiness of waves and their length
- Create line graphs to change each wave’s height, turbulence and peak
- Learn how to add foam and edit color information of the shader
http://www.digitaltutors.com/newsletter/images/swicons/maya.gif
Run Time: 1 hrs 15 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=200)
http://www.digitaltutors.com/newsletter/images/2009-09-24/maya_b.jpg
Availability:
Annual Members (http://www.digitaltutors.com/09/pricing.php): immediately!
Semi-Annual and Monthly Members: October 24, 2009
Check out our latest 3ds Max, Fusion, Mudbox, ZBrush and Maya releases!
Thanks,
The Digital-Tutors Team
mental ray Production Shaders in 3ds Max (http://www.digitaltutors.com/09/training.php?cid=2&pid=188)
Discover the advanced rendering features of 3ds Max mental ray production shaders and how they can become a valuable part of your production pipeline.
- Add nearly instantaneous motion blur to your rendered images
- Allow seamless integration of your 3D art into a live-action plate
- Learn several production shaders that allow for rapid correction and re-rendering of specific scene elements
- Render your images faster, with a much higher level of quality and control
http://www.digitaltutors.com/newsletter/images/swicons/3dsmax.gif
Run Time: 52 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=188)
http://www.digitaltutors.com/newsletter/images/2009-09-24/max_b.jpg
Fusion Node Reference Library – Composite (http://www.digitaltutors.com/09/training.php?cid=2&pid=189)
Learn how to efficiently use the Composite nodes in Fusion, an essential group of tools.
- Position, rotate and scale your foreground
- Learn how to create appealing transitions from one image to another
- Increase the quality of the Merge output by changing the Filter Options
- Tips for using the Additive-Subtractive, Alpha Gain, and Burn-In sliders
- Combine the Depth channel of your inputs using Depth Merge
http://www.digitaltutors.com/newsletter/images/swicons/fusion.gif
Run Time: 50 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=189)
http://www.digitaltutors.com/newsletter/images/2009-09-24/fusion_b.jpg
Attaching Sculpted Geometry in Mudbox (http://www.digitaltutors.com/09/training.php?cid=2&pid=137)
Discover time-saving techniques for adding new geometry to previously sculpted objects in Mudbox.
- Learn how to export geometry and use displacement maps as well as UV considerations
- Easily add geometry in external applications
- Discover practical examples to solving potential roadblock and common issues
http://www.digitaltutors.com/newsletter/images/swicons/mudbox.gif
Run Time: 30 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=137)
http://www.digitaltutors.com/newsletter/images/2009-09-24/mudbox_b.jpg
Using PaintStop in ZBrush (http://www.digitaltutors.com/09/training.php?cid=2&pid=197)
Make your workflow more efficient by learning how to automate tasks and get quick results with the fundamentals of the PaintStop plugin in ZBrush.
- Complete overview of the PaintStop plugin for ZBrush
- Learn to work with media like charcoal, ink, watercolor and oils
- Discover how to use tracing images and stencils to augment your workflow
- Quickly integrate PaintStop into your own ZBrush workflow.
http://www.digitaltutors.com/newsletter/images/swicons/zbrush.gif
Run Time: 45 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=197)
http://www.digitaltutors.com/newsletter/images/2009-09-24/zbrush_b.jpg
Getting Started with Oceans in Maya (http://www.digitaltutors.com/09/training.php?cid=2&pid=200)
Achieve high-quality results within a matter of minutes with Maya's powerful Ocean features.
- Discover the fundamentals of Maya Ocean
- Learn how to control the noisiness of waves and their length
- Create line graphs to change each wave’s height, turbulence and peak
- Learn how to add foam and edit color information of the shader
http://www.digitaltutors.com/newsletter/images/swicons/maya.gif
Run Time: 1 hrs 15 min
Watch a Preview! (http://www.digitaltutors.com/09/training.php?cid=2&pid=200)
http://www.digitaltutors.com/newsletter/images/2009-09-24/maya_b.jpg
Availability:
Annual Members (http://www.digitaltutors.com/09/pricing.php): immediately!
Semi-Annual and Monthly Members: October 24, 2009
