rdunbar
09-25-2009, 06:56 AM
I rigged an elelphant with IK for the legs and splines for the back, tail, trunk, and ears. The Hips is the root of the skeleton. I made NURBS manipulators for the splines and parented them to several cluster deformers so I can animate the back, tail, trunk, and ears. If I parent the manipulators to the Hips, everything appears to look fine, and when I translate the Hips, everything moves except the legs whcih is what I want for a walk (need to move the legs independently of the hips). But if I save the file and reopen it, the manipulations have all been translated and rotated making the elephant all bent out of shape. If I turn off the IK solver, then the skin looks like an elephane again. But the manipulators aren't in the right place, and their influence is no longer correct.
I need to parent the manipulators to something because I don't want to have to move them with every step. (Just the feet and hips need to move for a walking motion). If I parent them to the hips, I get the results above. If I don't parent them to the hips, then I have to move every manipulator every time I translate the hips. Why does saving the file make the manipulators go whacko and how can I prevent it?
I need to parent the manipulators to something because I don't want to have to move them with every step. (Just the feet and hips need to move for a walking motion). If I parent them to the hips, I get the results above. If I don't parent them to the hips, then I have to move every manipulator every time I translate the hips. Why does saving the file make the manipulators go whacko and how can I prevent it?
