knekker
09-24-2009, 09:42 AM
Im trying to figure out how to best create a light that simulates a long light tube, similar to this
http://img.diytrade.com/cdimg/782387/9215696/0/1243853359.jpg
Googling Light tube gi maya, doesn't give me much help, unfortuanty, although I know alot of people have been in this dilemme too.
Using a stretched Area Light, gives me unsatisfied results, perhaps some of you can direct me to a tutorial that deals with Global illumination only, and not FG. As I do not use FG, as it fails when it comes to baking lighting to texture.
Knekker
http://img.diytrade.com/cdimg/782387/9215696/0/1243853359.jpg
Googling Light tube gi maya, doesn't give me much help, unfortuanty, although I know alot of people have been in this dilemme too.
Using a stretched Area Light, gives me unsatisfied results, perhaps some of you can direct me to a tutorial that deals with Global illumination only, and not FG. As I do not use FG, as it fails when it comes to baking lighting to texture.
Knekker
