View Full Version : Roboter versus...
oddel 09-24-2009, 08:40 AM Click here... (http://dl.getdropbox.com/u/1792048/roboter_interact_A.mov)
Hey, everyone! Here's another character interaction exercise I've been fooling around with. Any comments and suggestions are more than welcome. Thanks for watching!
-Delano
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giordi
09-24-2009, 01:21 PM
this is a very good exercice! well done personaly i think that you have to give a little bit of strenght at the first jump (the big one ) and maybe a bit faster than now ab the last thing at the end try to add a bit of exageration when the yello robot lunches the other
schmiddl
09-24-2009, 02:58 PM
Yeah, nicely done! I like your posing. If your still willing to improve the animation, you could speed up the part where he is walking on the wall to make the jump look more powerful and less like slow-motion.
You could also stretch out his limbs a little more during the first jump to make it more dynamic.
And if you were really picky :) you could make him jump a bit higher during his jump backwards to make it look one hundred percent right. Nice work!
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robcat2075
09-26-2009, 07:53 AM
The leap from right to left is a series of straight line motions rather than an arc. that's hurting the appearance of weight.
Zookoo
09-26-2009, 07:45 PM
I agree with the above replies, but its always nice to see animation with action! What if you added leaves being blown across the screen? He could possibly be jumping slow if its a really windy day maybe. :P
oddel
09-27-2009, 12:51 AM
Thanks for the great feedback everyone! I'll work on implementing these fixes.
oddel
09-27-2009, 07:30 AM
View Movie... (http://dl.getdropbox.com/u/1792048/roboter_interact_A_v2.mov)
Alright, here is the latest revision.
Jeremydjutras
09-27-2009, 05:57 PM
Hello odell,
First off, Cool stuff. I like the pace and the posing too. I think you can push the weight in a few areas. For example, at the part where your character grabs the siding, feel free to create more force by having him be translated more above/over the ledge when he makes first contact and then in about two frames drop the weight into the down extreme and then settle back or have him bounce a tiny bit.
Also, just to make it a little more interesting, when he dives to the bottom platform, maybe hold the upside down pose longer than spin into the flip-to-feet action just a few frames before you get to the bottom. I would also hold him in the pose where he lands to increase the sense of danger for the green guy and it will make the audience wonder what is going to happen next. When the green guy is grabbed by the throat, he gets pushed back 2 frames then stops completely, as if hitting an invisible wall. Either ease him in or translate all the way to the wall where you can get away with such an abrupt stop.
Good start, sorry about the length :p
-Jeremy Jutras
oddel
09-30-2009, 10:59 PM
Great! Thanks for the help, Jeremy!
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