brammelo
08-10-2003, 08:51 PM
Hi Guys,
I'm getting strange results with PDeflector. When I use a box as deflector type, and I reduce all dynamic settings to zero, my particles stay on the surface of the box and stop moving. Which is exactly what I want to happen. When I replace the box with real geometry, the largest part of my particles keep on moving up and down. Strange, because swapping the generic box for polygonal geometry is the only thing that changes. All the other settings stay the same.
Is this a known phenomenon, or should I post a scene file to let you examine it?
And Srek: don't tell me it will be solved in 8.2, I don't want to wait another couple of weeks ;). Unless you can convince Frau Melms to send me a preliminary version of 8.2, of course :)
Kind regards,
BaRa
I'm getting strange results with PDeflector. When I use a box as deflector type, and I reduce all dynamic settings to zero, my particles stay on the surface of the box and stop moving. Which is exactly what I want to happen. When I replace the box with real geometry, the largest part of my particles keep on moving up and down. Strange, because swapping the generic box for polygonal geometry is the only thing that changes. All the other settings stay the same.
Is this a known phenomenon, or should I post a scene file to let you examine it?
And Srek: don't tell me it will be solved in 8.2, I don't want to wait another couple of weeks ;). Unless you can convince Frau Melms to send me a preliminary version of 8.2, of course :)
Kind regards,
BaRa
