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bobtronic
08-10-2003, 07:01 PM
Hi folks,

This week I started a new project. Its a hero scene
( hero, battlefield, rescued girl...). First I have begun
with modeling the girl. The head is almost ready modeled.
There are some wrinkles I have to smoothen.
What I like to know is if she looks female or not. Its
sometimes hard to judge without texture or hair.

So comments and critiques are very welcome

http://home.snafu.de/bobtronic/WIP/woman_front.jpg

happy rendering, Bob

flingster
08-10-2003, 07:47 PM
yup she looks female..and its an impressive start bud...keep it up.
:thumbsup:

any chance of a wire etc.

bobtronic
08-10-2003, 11:21 PM
Thanks flingster. Presently I have discovered that I maybe
have to re-model the ears. So other viewpoints come later.
But here is a wire-render from the pic I posted.

http://home.snafu.de/bobtronic/WIP/woman_front_wire.jpg

happy rendering, Bob

prayas
08-11-2003, 12:08 AM
maybe show the ears first before remodeling them.
Great start so far. hope to see some body on this head soon.

P..:

AdamT
08-11-2003, 12:21 AM
Originally posted by prayas
maybe show the ears first before remodeling them.
Great start so far. hope to see some body on this head soon.

P..:
Looks like a chick to me--nice job. Good loops too, although maybe you could do with one or two fewer around the eyes/nose.

kBg_Fiske
08-11-2003, 09:00 PM
Very impressive, the only iffy I see may be where the middle of the neck moves inward a little. Otherwise... awesome!

bobtronic
08-11-2003, 10:03 PM
thanks alot guys, now I am feeling better :)

Here is a little update:

http://home.snafu.de/bobtronic/WIP/woman_persp.jpg
http://home.snafu.de/bobtronic/WIP/woman_persp_wire.jpg

I tweaked the ears and some other minor things.
The ears were modeled after a method by Bay Rait.
I think they look okay, of course not so cool like
Bay Raits model :)

happy rendering, Bob

bobtronic
08-13-2003, 11:15 PM
Hi, its me again with a little update.

I decided that I am ready with modeling the head
so I have begun with texturing since the head is
a separate mesh.

here is the actual state of things:

http://home.snafu.de/bobtronic/WIP/woman_front_02.jpg


happy rendering, Bob

nataz
08-14-2003, 01:28 AM
the ear seems just a little to low (on my anatomy book it's almost at the eye level); but the other parts are awsome.

keep on the good job!

prayas
08-14-2003, 10:09 AM
hehe fine update. Maybe give us an sideview to see if nataz is right with the ear position.

nothing to crit on the texture but not very much to be seen there. Like that carefully painted mouth. Mostly (as in my last character) people tend to over do such things like lips and makeup parts.

Nice progress.

P..:

manlio
08-14-2003, 11:59 AM
Very good job bobtronic. Great. :thumbsup:

flingster
08-14-2003, 01:38 PM
ok comments..
ends of smile are to sharp.
ears top part to far from side of head.
eyes slightly cross eyed...very slightly.

minor details though cos its stunning bud as usual...will look good with hair.:beer:

bobtronic
08-14-2003, 03:22 PM
thank you all for kind comments.

prayas: I pay very much attention that I don't overdo
things. But there is much to do on the texture.

flingster: yes your comments are all valid. The mouth
corners are really hard to model but maybe I can fix
it as it doesn't affect the texture. The ears will be
mostly covered with hair. And for the eyes I think
a bit cross eyed is really sexy :)

nataz: The ears are high enough I think. Its the view
and its perspective.

will post some other view angles later


happy rendering, Bob

NWoolridge
08-14-2003, 03:47 PM
Nice looking face, and definitely female...

A few crits:

- She has a long upper lip (the distance between her nose and mouth is unusual). This is within the realm of normal variation, but might appear somewhat "simian" if you are not careful...

-Ears appear to be too far back on the head, but it is hard to tell from the viewpoints of your renders...

-The complexity of the mouth seems low; for example, there is usually more of a cupid's bow shape in interesting, expressive mouths (I always seem to be saying this! I'm a broken record...), and the corners needs some of that structural complexity that real moths tend to have (dimple at the outer limit of the mouth, sometimes a slight bulging of skin past the mouth's edge...

-The nose also seems like it could use more conforming to the convexity of the face; it appears to be stuck on the front a bit...

I know this is a bit obnoxious, but here are a couple of renders of the mouth and nose of a face I modeled that illustrate what I am talking about; the textures really suffer at this level of zoom:

http://www.bmc.med.utoronto.ca/c4d/mouth.jpg
http://www.bmc.med.utoronto.ca/c4d/nose.jpg

Keep up the great work,

Nick

bobtronic
08-14-2003, 04:18 PM
thank you Nick for your constructive critiques.
Could you maybe post a wire of the mouth ?
I find this area always hard to model so a wire
would really help.

best regards, Bob

bobtronic
08-15-2003, 10:39 PM
Hi,

I have uploaded two new pictures.

http://home.snafu.de/bobtronic/WIP/woman_front_03.jpg
http://home.snafu.de/bobtronic/WIP/woman_persp_02.jpg

Now the head has eyebrows and eyelashes. I have also
tweaked the mouth a bit.

happy rendering, Bob

flingster
08-16-2003, 12:00 PM
bobster...definitely coming along nicely...keep it up:thumbsup:

pit
08-16-2003, 12:34 PM
Awwwwhhh, Bob!!- you should have spend some more time on the ear and the area surrounding it. Sorry I have to say this but, the jawbone is way to long - in your model the jawbone continues almost behind the ear.

(Der Kieferknochen hört beim Ohransatz auf - mein deutsch ist wahrscheinlich noch schlechter als mein english - hoffe du verstehst was ich sagen will.)

The ear itself is to small and seems placed to far back - a side shot (hint, hint) would clear if that is because of the perspective view.
It´s a nice clean model - my advice is to drop the texture and remodel some parts. Then you´ll end up with a great piece.

Cheers

bobtronic
08-16-2003, 03:01 PM
Hi pit and flingster, thanks for comments.

And pit special thanks for constructive critique.
I wasn't sure about the ears too. Maybe you are
right. Anyway here is a sideview:

http://home.snafu.de/bobtronic/WIP/woman_side_01.jpg

Bob

bobtronic
08-17-2003, 03:49 AM
Hi pit,

I have to admit you are totally right about the ear.
After looking through my book about anatomy I see
the mistake. I will now try to fix it (I hate modeling
ears).

Alas I have to drop my nice texture, hopefuly I can
recycle some parts of it.

Bob

flyingP
08-17-2003, 06:10 AM
Have just seen this, funny the ear was the first thing that occured to me too, the Jaw bone 'is' going way behind the ear, it should be stopping just in front of it, and the ear may also just bit a slight bit too high.
The only other thing that I am not sure about are the eyebrows, they look a little weak to me. I love the work you've done on the eyes though.

cheers

miketche
08-17-2003, 07:37 AM
Wow, this is really looking good. No crits from me. I haven't myself ever tried to model a human face. (At least any realistic ones.) And I'm afraid to do so. I admire anyone who can pull it off so well.

If you're putting this much work into just one character for your image, I can't wait to see what the final scene is going to be.:eek:

Keep it up.:thumbsup:

pit
08-17-2003, 08:03 AM
Hi Bob,

good decision - it´ll pay off in the end.
Anyway - the most important is the experience gained - you´ll never do the same mistake twice.
It´s going to be a great model! Keep at it.

:beer:

pit

flyingP
08-17-2003, 10:00 PM
Originally posted by bobtronic
Hi pit,

I have to admit you are totally right about the ear.
After looking through my book about anatomy I see
the mistake. I will now try to fix it (I hate modeling
ears).

Alas I have to drop my nice texture, hopefuly I can
recycle some parts of it.

Bob

Sorry Bob I should have read this thread a bit further through before posting my coment from before, although I am still not too sure about the eyebrows (sorry).
Speaking about books on anatomy though and seeing that you are also in Germany, at Thalia, Hogarth's Zeichenschule is going for Eur 15, etwas at the moment take a look if you don't have it already, the drawings are very good not always perfect but for 3D extremely usefull I feel.
Is actually one of the very few anatomy books that I felt was worth buying here, don't know if it helps but I thougt it migh tbe of interest anyway.

Cheers.

bobtronic
08-17-2003, 10:11 PM
miketeche: thank you and I am curious myself
how the whole scene will look :)

flyingP: thanks also. I will check out the book at
Thalia. But I think I know it - being a regular Thalia
customer.

Bob

flyingP
08-17-2003, 10:22 PM
yeah I had seen it often before as well but it was the price that interested me this time, Eur 15,-- isn't too bad and the book really is also not bad.

bobtronic
08-18-2003, 12:04 AM
Ok, I tried to fix the head. I also tried to take in
account all the tips you guys gave me. Thanks
again.

http://home.snafu.de/bobtronic/WIP/woman_front_04.jpg
http://home.snafu.de/bobtronic/WIP/woman_side_02.jpg
http://home.snafu.de/bobtronic/WIP/woman_persp_03.jpg

cheers from a worn out Bob

flyingP
08-18-2003, 07:10 AM
looking much better Bob

bobtronic
08-18-2003, 09:02 PM
thanks flyingP.

no other comment ?

So I guess it ready to texture ? You know I want it
"CG talk" proved :)

Bob

flingster
08-18-2003, 10:33 PM
shed loads better...rubber stamped...problem with my rubber stamp is its so goddamn bouncey!!!:shrug:

bobtronic
08-20-2003, 12:59 AM
just want to post a little update.

http://home.snafu.de/bobtronic/WIP/woman_persp_04.jpg
http://home.snafu.de/bobtronic/WIP/woman_persp_04_wire.jpg


thanks flingster, bud - and yes, rubber is bouncy :)

Bob

bobtronic
08-20-2003, 03:33 AM
Just added the eyebrows. I think I am ready now to make
the hair. I am curious how they will look.

http://home.snafu.de/bobtronic/WIP/woman_persp_05.jpg

Bob

AdamT
08-20-2003, 05:00 AM
Hi Bob,
I hope you don't mind my taking liberties with your girl, but I played around with her a little to maybe make her a little more ... girly. Take it for what it's worth--there's such a huge variation of what's "normal" in human forms. Anyway, just for another perspective:

http://www.3danvil.com/woman_persp_warp.jpg

bobtronic
08-20-2003, 05:28 AM
He, he... no problem with that. I see the eyes are
slightly more diagonal, the lips are thicker and the
nose is more pointed. The lower lip is really better
in your image. Actually I like my nose better.
Thanks for pointing out.

Bob

AdamT
08-20-2003, 06:01 AM
Originally posted by bobtronic
He, he... no problem with that. I see the eyes are
slightly more diagonal, the lips are thicker and the
nose is more pointed. The lower lip is really better
in your image. Actually I like my nose better.
Thanks for pointing out.

Bob
Yeah, it was kind of a PS quickie. The main thing I would focus on is the shape of the eyes, which is more complex in reality than the eyes in your model. Not necessarily more slanted, but ... well look at a bunch of reference pics and you'll see what I mean. She's gonna look geat with hair!

loki1_11
08-20-2003, 06:12 PM
Hey Bob very nice model !

I think your eye texture are not real and u can do a better one !

But The Model are GREAT ! :applause: :applause:

Keep going !

Cya
and when I get at home I will post some pics of eyes textures!

xeno
08-20-2003, 07:52 PM
I very muich like the model. The texture itself is already looking nice, and i like the fact that the face isnt the standard "pretty woman" face. It has something distinctive, something that makes it stand out a little bit.

Very nice work!

bobtronic
08-20-2003, 09:58 PM
Thank you very much for compliments loki and xeno.

loki: the iris texture is procedural at the moment but
changing it is easy. waiting for your textures :)


and now some questions:

Did someone made good hair without Shave ?
What are good methods ? I tried tubes and a
alpha texture. Here is the result (don't laugh).

http://home.snafu.de/bobtronic/WIP/hairtest_01.jpg

Keep in mind this the very beginning stage. There will
be a plait or a node at the back of the head.

I think this project is killing me :)


happy rendering, Bob

loki1_11
08-20-2003, 11:05 PM
Try to create an sphere object first the make it editable the select the poligons view and with the live selection tool select the poligons that u want to grow up the hair then goto plugins => shave => grow hair ! that is it !
U can do that just by selecting the poligons of your model were u want to add hair :)

I think thats helps :)

In a few minutes I will post the textures for the eyes !

Cya bob

bobtronic
08-20-2003, 11:19 PM
Originally posted by loki1_11
plugins => shave => grow hair

Yes that would be easy :) But as I mentioned
no Shave here :( Do you know if Shave works
with C4D 6.3 ?

Bob

loki1_11
08-20-2003, 11:30 PM
Nope bob it doesnt work ... sorry ;/ just with 7.3 XL or Later !

I'm finishing the texture just a few minutes :)

cya

loki1_11
08-21-2003, 12:57 AM
Here is two examples one of them is the basic that I made in a hurry for but u can get at the advanced like the other one :)

Hope it helps !

This is the basic one made in a hurry !
http://www.softcoil.kit.net/Imagens/eyebasic.jpg

And This is the advanced one cya.

http://www.softcoil.kit.net/Imagens/eyeadvanced.jpg

bobtronic
08-21-2003, 09:41 PM
Hi there,

I am still struggling with the hair. So I made the teeth
and out of boredom played with the light setup.

http://home.snafu.de/bobtronic/WIP/woman_render_test_01.jpg

have fun, Bob

PS. loki, I can't see the iris pics. Some trouble with uploading ?

flyingP
08-21-2003, 10:21 PM
She keeps getting better bob, keep it up, although and I hate to write this but I am still not sure about those eyebrows, they look a bit low res, may just be me though.

bobtronic
08-21-2003, 10:42 PM
Originally posted by flyingP
She keeps getting better bob, keep it up, although and I hate to write this but I am still not sure about those eyebrows, they look a bit low res, may just be me though.

I know what you mean. The problem is the texture I am
using is already high-res (1600x1600) and though some
hairs are only 1 pixel wide. So I couldn't make them thinner
even if I tried. I could maybe make a seperate texture for
the eyebrows.

Bob

JIII
08-22-2003, 12:09 AM
some body once made a REALLY convincing goblin that had poly hair I think.

I can't remember where I saw it though I know it wasn't done in C4D though.

ohh yea great work.

sanciok
08-22-2003, 02:42 AM
Yes JIII it was maya! And the artist was Dragon
Nice head Bob! I think your texturing needs more work...

I don't like the lighting as it is now... Btw... i should add some Chalum and a coloured specular... a bit bluish!

The model is very nice!!
Great modeling!

loki1_11
08-22-2003, 03:24 AM
Strange bob cuse here its loading the pics normal ...

so try to see at the direct link www.softcoil.kit.net/imagens/eyebasic.jpg
www.softcoil.kit.net/imagens/eyeadvanced.jpg

that is it, take a look !

Cya !

U can use it if u want !

loki1_11
08-22-2003, 03:28 AM
Hey bob try to render using the hdri method :)

It will be more realistic !

Cya!


Plugins => HDRI Convert
then add an hdr picture to the convert ..
create an new material with the converted hdri pic. then set your put your material in an enviroment object then config the others materials to work !

cya again

bobtronic
08-22-2003, 06:30 AM
thanks for comments and critiques Sanciok, it means
alot to me. Maybe you could give me some more
detailed tips on the texture. I have uploaded a
small version (800x800 and about 75KB).

http://home.snafu.de/bobtronic/WIP/girl_head_skin_color.jpg

Are there not enough details ?

Thanks in advance, Bob

bobtronic
08-22-2003, 06:34 AM
Originally posted by loki1_11
so try to see at the direct link www.softcoil.kit.net/imagens/eyebasic.jpg
www.softcoil.kit.net/imagens/eyeadvanced.jpg


Hi loki,

The links doesn't work for me :( Can you send it to me ?
my email: bobtronic@snafu.de

Bob

flyingP
08-22-2003, 07:55 PM
Originally posted by bobtronic
I know what you mean. The problem is the texture I am
using is already high-res (1600x1600) and though some
hairs are only 1 pixel wide. So I couldn't make them thinner
even if I tried. I could maybe make a seperate texture for
the eyebrows.

Bob

That actualy works you just have to restrict it to the selection. Good you may also have to play around with the alpha channel as well to get it working well, all the same she is looking pretty damn good, keep it going.

loki1_11
08-23-2003, 12:09 AM
Originally posted by bobtronic
Hi loki,

The links doesn't work for me :( Can you send it to me ?
my email: bobtronic@snafu.de

Bob

Ok sorry I had posted the wrong links bob that's the working ones

http://www.softcoil.kit.net/Imagens/eyeadvanced.jpg
http://www.softcoil.kit.net/Imagens/eyebasic.jpg

If it doesnt work for this time pm me and I will send it by mail in a hurry :p

cuz my bandwich are very low now !

Cya Later !

kiwi
08-23-2003, 06:14 AM
Nice work bobtronic :thumbsup:


For skin examine your own and skin in magazines etc as well.It has not just shades of red and pink but also green and shades of blue as well :)



The cheek areas have more capillaries so there is a redder tone in that area and the ears also redder still.




Keep up the good work :thumbsup:



Stu.

bobtronic
08-23-2003, 03:59 PM
thanks kiwi,

I will see if I can make the texture better. I have posted
in the Texture forum to get some help.

But at the moment I am fighting with her hair. I have to
admit that this project is the hardest I have ever done
in 3D. Here is an little update:

http://home.snafu.de/bobtronic/WIP/hairtest_02.jpg

I tried also some of Sanciok's tips with the texture.

Bob

kiwi
08-24-2003, 04:09 AM
No prob bob :)


The hair looks to me ok but not voluminous enough,I understand how hard hair is and how many polys volume requires so I know thats a difficult thing to pull off.



When I light skin {or havedone skin tests} I found a slightly greenish key light was the best.Also the reason skin is so difficult is because even when you see a patch on your hand etc that look the same color,if you zoomed in you would find it was not,so its a battle to create a myriad of different shades and tones to ceate realism.Then there are the areas like the for instance the parts of a face which get sweaty,ie forehead,cheeks etc,these areas require a bit more specular then the others and its because of these sweaty areas combined with the fact of the curvature of the face itself.Then there is diffusion dont forget diffusion,many people forget diffusion and the result is a plasticy type look,basically nothing in nature or the real world is a hot white or only white as a highlight,so by adding some diffusion channel in certain areas you can get around this.The bump is one most people do a really good job of straight away,just remember to paint on 50% grey first.Luminance is about the most tricky,I believe the skin luminance is basically because of the depth of the blood vessels and amount of them in certain areas like the ears and cheeks etc {correct me if I am wrong there someone} these vessels create a glow due to the mass of them which we mimic as luminance,which personally I think is the trickiest part because you want a slight slight glow.



I dont think a head is ever easy for anyone bob,not until you have done many many of them anyway :)

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