nfrancisj
09-23-2009, 12:30 AM
Alloo All,
Does anyone have any tips when it comes time for composting fluids. I have a tornado with a few passes of fluids rendered separately and a background. The issue I am having is when I pull them all into after effects to layer them..I get a white...sometimes black rim around each fluid pass. Ideas?
I think there's an issue with the renders being pre-multiplied. I am not sure tho. Can some explain how pre-multiplication works in maya? Should I render with premult turned "off" or "on" in general ? and why?
Also my other framebuffer settings are set to defaults other than the data type which is set to RGBA 4x32bit.
Thanks in Advace !
Cheers :beer:
Does anyone have any tips when it comes time for composting fluids. I have a tornado with a few passes of fluids rendered separately and a background. The issue I am having is when I pull them all into after effects to layer them..I get a white...sometimes black rim around each fluid pass. Ideas?
I think there's an issue with the renders being pre-multiplied. I am not sure tho. Can some explain how pre-multiplication works in maya? Should I render with premult turned "off" or "on" in general ? and why?
Also my other framebuffer settings are set to defaults other than the data type which is set to RGBA 4x32bit.
Thanks in Advace !
Cheers :beer:
