DrAdamDinosaur
08-10-2003, 04:23 PM
This may sound like a silly question but I am just wondering how animation is imported, say into maya(using .fbx), from motion builder. Is it brought in already on the joints or do you have to parent/constrain each joint to a null object that gets imported to get the skeleton moving? I hope all that makes sense.
One more question. Can I use the blend shapes I make in maya in MB?
One more question. Can I use the blend shapes I make in maya in MB?
