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DrAdamDinosaur
08-10-2003, 04:23 PM
This may sound like a silly question but I am just wondering how animation is imported, say into maya(using .fbx), from motion builder. Is it brought in already on the joints or do you have to parent/constrain each joint to a null object that gets imported to get the skeleton moving? I hope all that makes sense.

One more question. Can I use the blend shapes I make in maya in MB?

sensai2nd
08-10-2003, 06:16 PM
it's brought in already on the skeleton and, yep, MB defiinitely supports blend shapes . . .

DrAdamDinosaur
08-11-2003, 06:15 AM
Thatnks for the reply, they were both the ones I was hoping for:)

Adam

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