TheWriter
08-10-2003, 09:45 AM
Boy have I asked alot of questions this week or what!?
I've been using max 5 and this is how i've been uv mapping..
I make a material and assign a texture to it.
Then I drag it to my object to map
then I apply an unwrap uv modifier to that
I select my faces and hit edit after flatten.
Now this is where it differers from my max tutorial. In the tutorial it shows the texture should appear instantly in the uv editor, but when I do it, I have to manualy load the texture a second time from the spinner thing in the top little material box thingy?
Why do I need to load this twice, and am I packing double the texture into my project by doing this, or is max smart enough to know it's the same texture as I originaly selected?
Thanks, hope I made this understandable.
I've been using max 5 and this is how i've been uv mapping..
I make a material and assign a texture to it.
Then I drag it to my object to map
then I apply an unwrap uv modifier to that
I select my faces and hit edit after flatten.
Now this is where it differers from my max tutorial. In the tutorial it shows the texture should appear instantly in the uv editor, but when I do it, I have to manualy load the texture a second time from the spinner thing in the top little material box thingy?
Why do I need to load this twice, and am I packing double the texture into my project by doing this, or is max smart enough to know it's the same texture as I originaly selected?
Thanks, hope I made this understandable.
