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meatsack
08-10-2003, 09:38 AM
here are the final shots, I had to stop working on this beast, My system was starting to crawl.

http://www.polyfarmer.com/Other_models/monsterhead/smoothrender.jpg

http://www.polyfarmer.com/Other_models/monsterhead/HEADRENDER2.jpg

http://www.polyfarmer.com/Other_models/monsterhead/headwires.jpg

Hopefully it doesn't look like a herbivore any more..heheh :)

This was my second attempt at high poly modeling (subD). Learned a great deal by working on this.
max 5

JonC
08-10-2003, 01:40 PM
:surprised :eek: woaw,... it look like an amaaaaazing modeling!!! :thumbsup:

incredable,...

could you send a wireframe please?

:beer:

KolbyJukes
08-10-2003, 03:40 PM
It's looking alright, the uber-hard, extremely creased wrinkles don't appeal to me much. The overall design is pretty good.

Keep at it.
-Kol.

meatsack
08-10-2003, 07:45 PM
Here are some wire frames..
Yeah, those wrinkles where rough. But I'm happy with the end result, it was a great learning experience.

http://www.polyfarmer.com/Other_models/monsterhead/wire1.jpg

http://www.polyfarmer.com/Other_models/monsterhead/wire2.jpg

http://www.polyfarmer.com/Other_models/monsterhead/wire3.jpg

Theta-Dot
08-10-2003, 11:36 PM
texture texture texture texture!!! Quick!
must see it textured! looks amazing

BigSky
08-11-2003, 01:14 AM
Hey, this fella would be an ideal candidate for a normal map...especially since your system is chugging with it now. You can learn about the process by following this thread:

http://www.cgtalk.com/showthread.php?s=&threadid=76182

Thanks Levitateme

meatsack
08-11-2003, 01:52 AM
Hey Bigsky!
Thanks for the thread...I'm using max, so I'm looking around for some tuts on how to do that in max..but you're 100% right, that was my whole goal. I want to be more effecient and knowledgable about highpoly modeling before I spend too much time with normal mapping. I'll revisit this model once I get my hands a little bit dirtier with this stuff :)

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