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View Full Version : Getting that Tim Burton look in a Maya or 3DS Max...


johnnyvcrow
09-21-2009, 09:40 AM
Salutations CG Talk,

I just watched Coroline and I'm feeling very inspired! I started to wonder how one would begin to animate in a 3D program with the intention of getting a claymation look. So please throw out some ideas so we can fiddle around with them... Multiple minds are better than one...! (At least that's what the aliens tell me... ;)

I was thinking that messing with the animation curves might give it this look. If you intentionally make the curves hard instead of smooth... I remember a teacher in school stating something like this but I never really got a chance to mess with it because she got relocated to work on "happy feet". Any ideas would be much appreciated. I also think whatever they did in Madagascar is very similar to this look... I will post anything that I find while I study this!

Thanks guys,

Johnny

mef
09-28-2009, 06:15 PM
Set your animation curves to step and then key every frame or two. Also during the render, turn off motion blur. That should help get you that stop motion feel.

phix314
09-29-2009, 05:46 PM
Have you ever done stop motion? If not I'd do a few, if anything, just to get a feel for what is needed. Depending on the production and motion, characters are usually animated on twos (2 images per frame)... so I would agree with what mef said. There shouldn't be any smooth, linear interpolations on the curves.

And like I'm sure we all did in school, watch a ton of shorts to get a feel for that particular look.

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09-29-2009, 05:46 PM
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