View Full Version : my medical/commercial demo reel

05-15-2002, 11:33 AM
Here's my demo reel. I'm aiming it primarily at the medical and commercial fields. I just graduated and am out looking for a full time position, though I've been working at a hospital for the past year.

I mainly use maya, though a couple of the scenes such as the burrito and "superbeast" going down the road holding a beer were done in xsi 1 and 1.5 a while back.

28.9meg 720x480@29.97fps divix 4 AVI

10.4meg 360x240@15fps Quicktime
(note that this version looks like it has a few glitches because of the slower frame rate)

My website is at: http://www.rageserver.net/portfolio/

for the divix codec go to: http://www.vcdhelp.com/play.htm#divx


05-15-2002, 03:51 PM
very very impressive:thumbsup:

05-15-2002, 05:20 PM
Four thumbs up for you ... that was great :)
I especially like the sub molecular part :)

very nice :thumbsup: :applause: :beer:

05-15-2002, 09:23 PM
your medical animation is the best i think i've seen, while the 'superbeast' and burrito seemed horribly out of place....

Joel Hooks
05-15-2002, 10:18 PM
I would lose all that freaky stuff, and add more of the really really nice bits (the medical imagery)

Are those album covers at the end? Ick. All that cityscape stuff is bleh too. The burrito is not great, though I do like the freak thing, i think it is best left off your proffesional reel.

Considered making a purely medical tape, packaging it nicely, and marketing to medical malpractice law firms? I know places like Medivisuals (http://www.medivisuals.com/index.html) charge huge sums of money to produce medical animations.

Good looking stuff! Did you model everything, or use pre-built models?

05-15-2002, 10:56 PM
thanks for your feedback

I'm not really wanting to pin myself into any one field at this point in time so I thought it would be good to show a variety of work

the skull, heart and brain I did not model, though they went through numerous modeling adjustments to make them more anatomically correct. The human models were a zygote model that I modified using accurate skin depth measurements to fit with the skull and other geometry. Certain parts on the engine of the superbeast came from viewpoint, though many were modified. The New York project was conceived by a professor I worked with. She is responsible for wanting that look. I did not model the entire scene, but I textured, lit, optimized, rendered, composited, edited, and did all the technical troubleshooting on the scene.

Everything else I modeled.

I have a shotlist breakdown with some wireframes etc here
Warning: big pictures

Joel Hooks
05-16-2002, 04:00 AM
Originally posted by sentry65
thanks for your feedback

I'm not really wanting to pin myself into any one field at this point in time so I thought it would be good to show a variety of work

Certainly. It still wouldn't hurt to make a specialized demo for that specific purpose! A remix if you will. Then a broadcast mix and a full service mix (as is).

i really dig the shot breakdown. I saw a tape a few years ago that ran a picture in picture style shot breakdown/openGL dump during a credits type run at the end. I liked it a lot, though I love the behind the scenes stuff!

05-16-2002, 04:38 AM

I've thought long and hard about making a medical only demo reel and am still thinking about it. That's the direction I'm leaning towards heading.

The problem I'm faced with is, though I have tons more medical animations, a lot of them are similar in nature such as different craniotomy types. Like the 2nd animation on my reel, at the end of the day they're all basically cutting a hole in a skull. I have like 20 or more of those. I didn't want my demo reel to feel monotonous and wanted to show that I've worked on a somewhat variety of things.

about the shotlist breakdown, thanks - In the next couple days I'm going to be putting up a small paragraph or two for each shot just briefly explaining the process I went through to to create it.

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