View Full Version : Skewing When Rotating? Do Not Want
dezfernan 09-20-2009, 08:07 PM I have a project for class that is due soon where we have to model gaming assets in Maya v.9.0 in polygons. As I was rotating my wall model, it started to skew. I have done the following to fix it, but they do not work:
-Deleting history/freezing transforms
-Converting Polys to NURBS and then NURBS back into Polys
-Restarting Maya
-Re importing it
-Centering Pivots
Is there any way to fix this? I really do not have the time to remodel this and redo the UVs.
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BenDstraw
09-21-2009, 09:12 AM
by skew does the mesh itself skew or the texture applied to it?
dezfernan
09-21-2009, 01:42 PM
The mesh itself. I have not applied the textures yet.
Doner
09-24-2009, 09:54 PM
make sure it is parented under the world (not under a group or other geometry) and delete both the history on it, and freeze the transformations with particular respect to scaling. This should clear it up. If it doesn't, select it and duplicate it, then delete the old one. This creates a new node with no connections to the old one. Lastly, if those don't do the trick, export it as an .OBJ with all your options turned off and re-import it. And if that doesn't work then my god you have a ghost inside your computer. Burn it and Bury it.
dezfernan
09-25-2009, 01:47 PM
Thanks the export as an .obj worked. :D Duplicating it still made it skew. I really do believe my computer has some kind of monster ghost in it lol with all the random crap that happens. xD
Thanks for the help guys.
thebrianproject
09-25-2009, 08:21 PM
I would think that this happens because it's parented under a node that has been scaled. Was it parented to something that was scaled? You may not need to do the whole obj export to fix it in the future.
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