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opuspop
09-20-2009, 06:52 PM
Hi everyone

I’d love to get a tip on how to solve this problem.

I have an extruded surface (my worm) along a soft body curve with springs. I have a turbulence field applied to the springs to emulate the worm in water. When I play the animation, the surface is drifting away from the curve it’s been extruded from, unfortunate because the sofbody is doing exactly what I want it to do.

http://i1.creativecow.net/u/137808/areaworm.jpg
http://i1.creativecow.net/u/137808/hierarchy.jpg


Moreover, the curve is flattening at certain points. How can I fix this.
Big Thanks

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