View Full Version : Demo Reel in the making
shadermonkey 09-20-2009, 12:51 PM --------------------------------------------------------
********** We've Moved the Thread **********
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I'm gonna take the best advice so far and move this thread from Animation WIP to 3D Still WIP.
http://forums.cgsociety.org/showthread.php?p=6153488#post6153488
Thanks dbalmert (http://forums.cgsociety.org/member.php?u=352936). Makes a lot more sense. I only had it in here because it wasn't exactly a still. However you're correct, it applies much more over there.
Hope everyone still follows and critiques. See ya soon!
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Hey everyone, thanks for stopping by.
Over the last year I have been working as a surfacer/mentalray artist at a very fun print/commercial studio here in the Los Angeles area, however I am ready to turn it up another notch and embark on a new adventure.
This thread is my journey in creating a Demo Reel with friend and modeler Fausto Tejeda which will earn me a job as a Texture/Surface Artist and Fausto a job as a Character Modeler in the film industry.
We're looking forward to feedback from everyone :bowdown:
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shadermonkey
09-20-2009, 11:55 PM
We took today to plan out our reel. After checking out what made some of the recent successful reels and what we want to do, we came to the conclusion that our reel will contain the following:
1. Stylized/Toony Character
2. Monster
3. Human
4. Mech
What'cha think...?
shadermonkey
09-21-2009, 02:00 AM
1. Stylized/Toony Concept
http://img30.imageshack.us/img30/3691/jdimhofconcept01satzingl.jpg
For our first character we have chosen to create a 3D version of Birdish-Dragon-Thing by Florian Satzinger (http://paperwalker.blogspot.com/). I can spend hours and hours on end just staring at his amazingly creative work. His work brings me right back to my childhood.
Cool concept?
shadermonkey
09-21-2009, 11:35 AM
Fausto finished the base mesh for "Birdragon"
http://img62.imageshack.us/img62/2779/wireframe01.jpg
http://img97.imageshack.us/img97/7074/wireframe02.jpghttp://img269.imageshack.us/img269/9823/wireframe02c.jpg
http://img3.imageshack.us/img3/6776/wireframe03.jpg
http://img354.imageshack.us/img354/4692/wireframe04.jpg
http://img8.imageshack.us/img8/4692/wireframe04.jpg
shadermonkey
09-21-2009, 11:39 AM
Grinding away into the wee hours of the night. Here's the uv layout I just finished...
http://img32.imageshack.us/img32/9027/snapshot01c.jpg
http://img36.imageshack.us/img36/8462/snapshot02.jpg
http://img38.imageshack.us/img38/2645/uv01.jpg
http://img3.imageshack.us/img3/815/uv02.jpg
http://img11.imageshack.us/img11/8012/uv03.jpg
http://img36.imageshack.us/img36/2519/uv04.jpg
shadermonkey
09-21-2009, 12:04 PM
I know there are several images to view uv layouts on models, but here's mine. You are more than welcome to use it, edit it, or print it and... you get the point :surprised
FalseCathedral
09-21-2009, 12:39 PM
wow wow....looking great! very fast work! i can tell this is going to be a great thread to watch :)
Jukes
09-21-2009, 05:58 PM
Woa Super cool, This looks like a very fun project, and i really like the character choice you made. Very intriguing concept. Will there be animations involved? You guys are very fast, and all from one image... !!
Can't wait to see more!
Wozner
09-21-2009, 09:32 PM
Wow! Amazing work! By the way thank you for the checker texture!
dbalmert
09-22-2009, 04:03 AM
It's coming along great.
The face needs more texture space, though. In a typical model, the thing that gets the most texture space is the face/head because it's the focus. The tail could probably stand to lose a lot more.
Nucleo
09-22-2009, 12:03 PM
Simply awesome work so far and cant wait to see the rest. Good luck with your adventure guys i am sure you will come out, victorious.
shadermonkey
09-23-2009, 09:12 PM
Have been pulling 12 - 14 hour work days... HOWEVER... we'll be posting updates tonight.
Eager for more feedback. These forums are great.
FalseCathedral (http://forums.cgsociety.org/member.php?u=66172) - Thanks for the support. I'll surely be looking for your input when it comes time for compositing and putting the reel together.
Wozner (http://forums.cgsociety.org/member.php?u=333887) - Big thanks and your welcome... enjoy! Let's see some uvLayouts :)
dbalmert (http://forums.cgsociety.org/member.php?u=352936) - You're totally right about giving the head more texture space. Thanks a lot for that one.
Nucleo (http://forums.cgsociety.org/member.php?u=133057) - Thanks so much for the support... hope we don't let ya down haha
Again, Thanks A lot for taking the time out to give support and feedback! :thumbsup:
FrodoNZ
09-24-2009, 03:01 AM
Looking really good - will definitely keep my eye on this!
Keep it up!
rabieart
09-24-2009, 04:46 AM
such an awesome concept and grt uvs .keep rocking ~
shadermonkey
09-26-2009, 02:12 PM
Hey everybody... here are the new uv's. We made some minor topology changes. Waiting on Fausto's final zBrush sculpt and then its on to texturing.
http://img190.imageshack.us/img190/1392/snapshot01body.jpg
http://img197.imageshack.us/img197/6339/snapshot01acc.jpg
doffer
09-26-2009, 11:37 PM
Looking great so far!
I can't wait to see you get started. Unfortunately I know nothing about shading, so I can't give you much critisism on that part, but I'll surely be following this process :)
Cheers and best of luck!
shadermonkey
09-29-2009, 07:28 AM
Thanks for the support and feedback so far everyone... still just waiting for the sculpt
kokwey57
10-02-2009, 04:05 AM
is so interasting to see the way u do it
shadermonkey
10-10-2009, 04:22 AM
Hey everybody, thanks so much for all the feedback ---> Keep It Coming.
Here is the sculpt. We wanted to keep it stylized but add a little of our own flavor without getting too far from the original concept... what'cha think?
Not sure about the feathers yet... we're defnitely open for any suggestions and possible reference anyone may have as to how to keep the feathers cohesive with the rest of the Birdragon but stylized. Gonna be a toughy perhaps.
http://img59.imageshack.us/img59/5936/dispsculpt01.jpg
shadermonkey
10-10-2009, 04:23 AM
(oops) (oops)
zokana
10-10-2009, 03:37 PM
Superb work you are showing here! Your toony guy looks cool. :cool:
Nice to see the professional attention you pay to the UVs. I've never seen the use of such chequer pattern to check the projection - great idea!
Looking forward to see your professional demo reel progressing, waiting especially for your human ;)
great start ,i like the concept and your approch to the modeling,looking forward for more progress and good luck with haunting a good job in industry
shadermonkey
10-14-2009, 05:26 AM
Hey everybody,
Had some time today so i found some references for materials and then went ahead and painted some swatches for possible textures.
Working on the BirdishDragonThing skin // beak // nose now.
http://img73.imageshack.us/img73/9072/materialsntextures01.jpg
thebest
10-14-2009, 10:11 AM
looks so cool :beer: keep going
dbalmert
10-14-2009, 05:45 PM
Is there going to be animation for this? I can't help but feel this is a misplaced post. You'd get much better critiques/advice posting in the surfacing and/or modeling section of the WIP forums. Most of the people here don't do surfacing here, myself included.
It looks great and everything. The grey belt seems too high of a value to match the original color study though.
shadermonkey
10-14-2009, 06:09 PM
not a bad idea about moving forums... didn't wanna flood the forums, but wasnt sure where to post. Maybe 3D Still WIP.
BrettSinclair
10-15-2009, 08:25 AM
This is going to be so cool. Love the forms you got on him. I like the direction your taking it. I look forward to seeing him textured.
shadermonkey
10-15-2009, 08:52 AM
Thanks Brett... huge fan of ur work.
We've moved the thread so feel free to follow and critique over at the new location:
http://forums.cgsociety.org/showthread.php?p=6153488#post6153488
shadermonkey
10-15-2009, 08:53 AM
--------------------------------------------------------
********** We've Moved the Thread **********
----------------------------------------------------------------
I'm gonna take the best advice so far and move this thread from Animation WIP to 3D Still WIP.
http://forums.cgsociety.org/showthread.php?p=6153488#post6153488
Thanks dbalmert (http://forums.cgsociety.org/member.php?u=352936). Makes a lot more sense. I only had it in here because it wasn't exactly a still. However you're correct, it applies much more over there.
Hope everyone still follows and critiques. See ya soon!
pixolclay
10-15-2009, 09:08 AM
Hi everyone, my name is Fausto Tejeda, and I'm a Creature/Character Artist. First off, I'd like to thank everyone who has commented on our thread, your feedback means a great deal to us!!! This is a journey that has been a long time in the making but has been delayed for one reason or the other. So we finally got settled down and decided to make it happen. Everyone's feedback really means a lot to both of us, for it is imperative that we make this reel kick ass...We will try to update the thread as much as possible, and addressing all critiques.
BrettSinclair: Dude...you ROCK!!! Wow, thank for your comment, it means a lot. I'm a huge fan of your work and you've been a huge inspiration to me and my work for a long time now. Great stuff, keep it coming!
dbalmert: Thank you for your suggestion, we have changed the thread location and already have seen some more posts!
3mm & zokan: Thanks for your comments. Human character is already in the works ;)
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Follow the link below to go to the new thread location. Thank you.
Demo Reel In The Making (http://forums.cgsociety.org/showthread.php?p=6115090#post6115090) ------\\
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