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Sky_DaBomB
08-10-2003, 05:01 AM
I really dont know much about Mel script but looking at some of the script, I thought why do you have to go through all that to creat a box? It's like a 3 lines script just for a box when you can just hit a button for it.
CAn anyone explain me why Mel is so great for animator?
Thanks all

dmcgrath
08-10-2003, 09:33 PM
I actually don't know what you mean.
Try this: Open up Maya, go to the command line and type this in, for me.
polyCube;

You'll see what you get is a cube, you don't have to type in three lines of code for one cube. So I don't understand what you mean.

If you are referring to the actual procedure that Maya has to go through to make the polyCube behind the scene, then that's a bit different.
Maybe you mean all these other little things liek this:
polyCube -w 3 -h 3 -d 3 -sx 2 -sy 2 -sz 2 -ax 0 1 0 -tx 1 -ch 1;

all these "-"s are called flags, they are specific parameters for the procedure polyCube.

Now the reason why MEL is so great for animators (and really for anybody else) is easy. MEL gives you a great amount of flexibility, you can do your own programming, make your own procedures, etc.

You can make all your repetitive tasks into one call button, or one script. The possibilities are really wide open.
Since I am assuming you are new to Maya, I would recommend not getting into MEL right away. Use it for a while to get the hang of it, and then move into MEL. It is a really important step, but many people have used Maya for years and never really needed to use MEL.

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