TheWriter
08-10-2003, 04:56 AM
I found something odd today. As a test I added a meshsmooth modifier in 3ds Max, and the higher I set it, the more verts my model got, as expected (in the game preview).
However, when I set iterations at 0, the model still showed faces that looked smoothed a bit, HOWEVER the total verts decreased from those in the original sharp poly model.
Is this a bug within my game preview engine, or something I missed?
Thanks.
However, when I set iterations at 0, the model still showed faces that looked smoothed a bit, HOWEVER the total verts decreased from those in the original sharp poly model.
Is this a bug within my game preview engine, or something I missed?
Thanks.
