PDA

View Full Version : Confused about walk/runcycle


brueghel
09-19-2009, 11:11 AM
Although Im already a little bit familiar with walkcycles, Im getting a little bit confused about the general workflow.
Most character rigs have a master control and in the most walkcycle tutorials the character stays within the master and moves his feet back and forwards, the 0 value of the z Translate (Maya) is in the middle of the curve and values changes form + to -. And when the flor contact of the feet is properly animated you can move the whole master.But if the characters walk or run is combined with some special action like turning his body or something, this method doesnt work because of the sliding feet on the floor. And in the fewest cases you need a pure walkcycle with no other action.
Also somebody in this forum said to me, dont animate the master. So I ever animate my character walking away from his master.


So what is the purpose of this classic walkcycle?

jschieck
09-19-2009, 09:55 PM
well a majority of the time it's done for practice or in the case of game animations. it would also vary from animation to animation depending on what is needed, if you doing a crowd sim for example each character would in the crowd would need a cycle to play while they are all walking/running along, since your not animating each on individually. I usually stay from animating that master as well

brueghel
09-20-2009, 06:44 PM
Thank you!

I usually stay from animating that master as well

Excuse me for my bad english, but does "stay from" mean that you avoid it or always keep doing it?

robcat2075
09-24-2009, 10:15 PM
Thank you!



Excuse me for my bad english, but does "stay from" mean that you avoid it or always keep doing it?

I think he meant "stay away from", meaning "avoid".

CGTalk Moderation
09-24-2009, 10:15 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.