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View Full Version : can someone check if the exr bug is still there in 2010


luxwork
09-18-2009, 03:11 PM
I have not rolled out 2010 yet, but the bug in 2009 is still bothering me:

in windows (all flavors) when you command line render, if you use a unc path, maya will go through the render process, but will not write out a exr file. If you switch to mapped drives, it works fine. Other file formats do not have this problem. Can anyone confirm if the bug still exists in 2010?

MD

cgbeige
09-18-2009, 03:50 PM
as far as I know, nothing has been fixed WRT to render problems and Mental Ray.

stussy
10-12-2009, 09:50 PM
it's a joke :D too many bugs

djx
10-13-2009, 02:24 AM
Can anyone confirm if the bug still exists in 2010?
This is working correctly in 2010 x64 on win7.
-- David

tharrell
10-13-2009, 03:03 PM
This is working correctly in 2010 x64 on win7.
-- David

Thanks DJ, that's the first thing I've heard that's made me consider upgrading now that my plug-ins are starting to catch up!

--T

cgbeige
10-13-2009, 07:31 PM
ya it seems that Shave is the only one I'm using that's not updated. Still - not much reason to upgrade...

pix3lm0nk
10-13-2009, 07:55 PM
upgraded instantly.. no need to look back, except when messing with prMan, which I haven't used in production.

tharrell
10-13-2009, 08:22 PM
upgraded instantly.. no need to look back, except when messing with prMan, which I haven't used in production.

PRMan's been updated within the last couple weeks. That's the big one that kept me from even considering the upgrade (apart from one of my workstations being a Mac running 10.6)...

--T

InfernalDarkness
10-14-2009, 06:44 AM
upgraded instantly.. no need to look back, except when messing with prMan, which I haven't used in production.

Are you implying that 2010 fixes any other bugs? No, seriously though... I always say that to people regarding Win7. "Never looked back." I just thought it was a cool catch-phrase to spout of to the naysayers (http://forums.cgsociety.org/McCgbeige%20and%20my%20best%20friend%20McJosef), but is there any other bug-fixes or performance enhancements to Maya 2010: Odyssey 2 other than the .exr fix?

But why "no need to look back?" Philosophy, or statement of purpose?




The phrase, "catch-phrase" is awesome and it's very evident that you agree, Reader.

pix3lm0nk
10-14-2009, 06:58 PM
Are you implying that 2010 fixes any other bugs? No, seriously though... I always say that to people regarding Win7. "Never looked back." I just thought it was a cool catch-phrase to spout of to the naysayers (http://forums.cgsociety.org/McCgbeige%20and%20my%20best%20friend%20McJosef), but is there any other bug-fixes or performance enhancements to Maya 2010: Odyssey 2 other than the .exr fix?

But why "no need to look back?" Philosophy, or statement of purpose?




The phrase, "catch-phrase" is awesome and it's very evident that you agree, Reader.

I intimated that *I* moved on to 2010. Also, I did move on to Win7 without looking back. I still have both Maya 2009 and Vista64, on standby.

I'm sorry you don't like that so-called "catch phrase". Consider it as a person's opinion with no passive aggressive intent?

tharrell: thanks for the info. I'll check out Pixar's site later today!

InfernalDarkness
10-14-2009, 08:09 PM
Relax my friend...

I'm sorry you don't like that so-called "catch phrase". Consider it as a person's opinion with no passive aggressive intent?

My intentions were a bit distorted by emotionless text, or I suck at typing. I love that phrase! I was celebrating someone else using it, that's all. The rest was just me making fun of Autodesk passively from the sidelines... Not a big fan of the Maya 2010 movement, but if it's working well, of course keep at it!

pix3lm0nk
10-14-2009, 08:15 PM
Relax my friend...



My intentions were a bit distorted by emotionless text, or I suck at typing. I love that phrase! I was celebrating someone else using it, that's all. The rest was just me making fun of Autodesk passively from the sidelines... Not a big fan of the Maya 2010 movement, but if it's working well, of course keep at it!

shew.. thought I said something wrong!

2010 works for me right now, mainly at home because I'm "in between jobs". I have my own copy of Maya (both 2010 and 09 for prman training w/fxphd) and Toxik which is helping me keep my skills up, work on new demo stuff and learn a bit more about Composite/Toxik.

btw, great stuff in the forest thread.. good stuff.

Cheers dude!

tharrell
10-14-2009, 08:43 PM
Aww, relax guys. Save the hate for our mortal enemies: Max users! :thumbsup: *

For what it's worth, I've also moved my non-Mac workstations to Win 7 and am loving it, apart from the whole "uses 800mb ram at idle from a bare metal install" thing if you've got an 8gb mainboard and the "workstation pretty much useless during a render" thing (I really wish they'd learn what pre-emptive multitasking is over at MS...).

A fair bit of my 2010 griping is due to being a second-class citizen again on my preferred Macs, and being told that a price hike on complete to unlimited is a feature (with no backburner, no MR render nodes for nodelocks). No 64-bit support, etc.

All of which, I think, are pretty fair reasons to be irritable when the yearly tax comes around.

--T

(* it's a joke. lighten up! )

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