View Full Version : can someone check if the exr bug is still there in 2010
luxwork 09-18-2009, 03:11 PM I have not rolled out 2010 yet, but the bug in 2009 is still bothering me:
in windows (all flavors) when you command line render, if you use a unc path, maya will go through the render process, but will not write out a exr file. If you switch to mapped drives, it works fine. Other file formats do not have this problem. Can anyone confirm if the bug still exists in 2010?
MD
|
|
cgbeige
09-18-2009, 03:50 PM
as far as I know, nothing has been fixed WRT to render problems and Mental Ray.
stussy
10-12-2009, 09:50 PM
it's a joke :D too many bugs
Can anyone confirm if the bug still exists in 2010?
This is working correctly in 2010 x64 on win7.
-- David
tharrell
10-13-2009, 03:03 PM
This is working correctly in 2010 x64 on win7.
-- David
Thanks DJ, that's the first thing I've heard that's made me consider upgrading now that my plug-ins are starting to catch up!
--T
cgbeige
10-13-2009, 07:31 PM
ya it seems that Shave is the only one I'm using that's not updated. Still - not much reason to upgrade...
pix3lm0nk
10-13-2009, 07:55 PM
upgraded instantly.. no need to look back, except when messing with prMan, which I haven't used in production.
tharrell
10-13-2009, 08:22 PM
upgraded instantly.. no need to look back, except when messing with prMan, which I haven't used in production.
PRMan's been updated within the last couple weeks. That's the big one that kept me from even considering the upgrade (apart from one of my workstations being a Mac running 10.6)...
--T
InfernalDarkness
10-14-2009, 06:44 AM
upgraded instantly.. no need to look back, except when messing with prMan, which I haven't used in production.
Are you implying that 2010 fixes any other bugs? No, seriously though... I always say that to people regarding Win7. "Never looked back." I just thought it was a cool catch-phrase to spout of to the naysayers (http://forums.cgsociety.org/McCgbeige%20and%20my%20best%20friend%20McJosef), but is there any other bug-fixes or performance enhancements to Maya 2010: Odyssey 2 other than the .exr fix?
But why "no need to look back?" Philosophy, or statement of purpose?
The phrase, "catch-phrase" is awesome and it's very evident that you agree, Reader.
pix3lm0nk
10-14-2009, 06:58 PM
Are you implying that 2010 fixes any other bugs? No, seriously though... I always say that to people regarding Win7. "Never looked back." I just thought it was a cool catch-phrase to spout of to the naysayers (http://forums.cgsociety.org/McCgbeige%20and%20my%20best%20friend%20McJosef), but is there any other bug-fixes or performance enhancements to Maya 2010: Odyssey 2 other than the .exr fix?
But why "no need to look back?" Philosophy, or statement of purpose?
The phrase, "catch-phrase" is awesome and it's very evident that you agree, Reader.
I intimated that *I* moved on to 2010. Also, I did move on to Win7 without looking back. I still have both Maya 2009 and Vista64, on standby.
I'm sorry you don't like that so-called "catch phrase". Consider it as a person's opinion with no passive aggressive intent?
tharrell: thanks for the info. I'll check out Pixar's site later today!
InfernalDarkness
10-14-2009, 08:09 PM
Relax my friend...
I'm sorry you don't like that so-called "catch phrase". Consider it as a person's opinion with no passive aggressive intent?
My intentions were a bit distorted by emotionless text, or I suck at typing. I love that phrase! I was celebrating someone else using it, that's all. The rest was just me making fun of Autodesk passively from the sidelines... Not a big fan of the Maya 2010 movement, but if it's working well, of course keep at it!
pix3lm0nk
10-14-2009, 08:15 PM
Relax my friend...
My intentions were a bit distorted by emotionless text, or I suck at typing. I love that phrase! I was celebrating someone else using it, that's all. The rest was just me making fun of Autodesk passively from the sidelines... Not a big fan of the Maya 2010 movement, but if it's working well, of course keep at it!
shew.. thought I said something wrong!
2010 works for me right now, mainly at home because I'm "in between jobs". I have my own copy of Maya (both 2010 and 09 for prman training w/fxphd) and Toxik which is helping me keep my skills up, work on new demo stuff and learn a bit more about Composite/Toxik.
btw, great stuff in the forest thread.. good stuff.
Cheers dude!
tharrell
10-14-2009, 08:43 PM
Aww, relax guys. Save the hate for our mortal enemies: Max users! :thumbsup: *
For what it's worth, I've also moved my non-Mac workstations to Win 7 and am loving it, apart from the whole "uses 800mb ram at idle from a bare metal install" thing if you've got an 8gb mainboard and the "workstation pretty much useless during a render" thing (I really wish they'd learn what pre-emptive multitasking is over at MS...).
A fair bit of my 2010 griping is due to being a second-class citizen again on my preferred Macs, and being told that a price hike on complete to unlimited is a feature (with no backburner, no MR render nodes for nodelocks). No 64-bit support, etc.
All of which, I think, are pretty fair reasons to be irritable when the yearly tax comes around.
--T
(* it's a joke. lighten up! )
CGTalk Moderation
10-14-2009, 08:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.